Once again, the French attacked that town using Valour & Fortitude rules. The game took 5 turns in 53 minutes. I made a couple minor errors. Here it is:
I do like game-testing, used to do it for board games at SPI
back in the day.
And that’s all, folks until June. We are decamping to Maine.
I might get to the Huzzah convention in South Portland, if things are auspicious.
Edit: a serious error - the Fate Card stops the other player from automatically activating a brigade. The brigade must roll 2+ to activate. The card does not just stop a brigade from activating. Aw shucks.
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