Umpire: The strength figures originally given for the defenders seem to vary somewhat depending on the source one consults; therefore, I have varied values for this game. The players will get their figures privately and all will be revealed at the end of the game.
The French commander appears to have been General Baron de Viomenil. I am not sure where Vincent got Colonel Forbach from but for Take 2, the commander will be Viomenil. I think Forbach was the commander of les Deux-Ponts, who appear to have led the assault and taken the most casualties but were not the only French regiment involved. The French force consisted of the chasseurs and grenadiers from at least two French regiments, the Gatinais and les Deux-Ponts, and possibly two more.
I am adding one extra move to the game as the redoubts appear to have consisted of an abatis, then a glacis (a slope), then a ditch with a palisade, then a steep scarp (slope) out of the ditch, then fraises (horizontal sharpened tree trunks), then the parapet. The moves will be (1) to the abatis, (2) to the ditch, (3) to the fraises, and (4) to charge the parapet.
My questions: The map linked to shows Campbell as the CO of Redoubt 10 with 70 troops, McPherson as CO of Redoubt 9 with 120 troops from 4 British regiments and one Hessian, de Viomenil as the CO of a column led the chasseurs and grenadiers of Gatinois and detachment from all four of the French regiments in the expeditionary force. Considering the source, I'd tend to credit this over other online sources. The first account I found said the French CO was Deux-Ponts. But anyone can post dubious content online.
Link to excellent map here.
Questions: do sappers have to cut through both the abatis and the fraise? If the garrisons recoil from the interior of the redoubt have they been driven away or do they continue as in the previous game?
Finally, it shows the flanking move I disallowed last time. But it must have been late because most of the garrison escaped.
Umpire: Yes, the sappers have to cut through both the abatis and the fraise although, once again, I recommend doing some reading online.
On recoil, let’s leave the game as before as there was some real meleeing actually in the redoubs.
And let’s leave the no outflanking rule as the outflanking party did not play a real role in the melee.
With that, on to the game!
Turn 1 (8:00 PM)
Argument: The DuPont Regiment whose motto ( our beer is better beer)
are wearing ballet slippers and are so light footed that they can not be heard.
Effect : they approach unheard/ unseen.🙉🙈
Turn 2 (8:02 PM)
ORDERS: Keep firing! Hold them back from the abatis!
ARGUMENT: The French lose a morale point.
- The French are getting frustrated with being stuck in one place, unable to advance.
- Shellshock is building as they are vulnerable in the open being picked off by British/Hessian shots, never knowing who the next one will claim.
- That damned Yankee next door with a bunch of hayseeds carrying pitchforks is showing up this group of trained professional soldiers!
Weak argument. The momentary confusion in the French command is nothing new to these trained professionals and it has only gone on for two minutes. If it were a much
longer period, perhaps these troops would be rattled.
Argument die roll 2: the argument fails.
Order die roll 6: the French suffer losses and are shaken.
General de Viomenil
As de Viomenil pointed out, I managed to reuse his turn 2 orders for turn 3.
Arguments 1- English Troops Are cheering and mistakenly think that the French have retreated and Hessians also are confused by Alsatians who are calling to them in German not to fire on them because they wish to surrender!
2- English commander forgets to order troops to reload their muskets.
Effects :1- French/ Alsatians advance into the Ditch.
2- English Fire has reduced effectiveness. -1
Result The French suffer losses and are shaken.
The French cut through the abatis but, as no possible result is given for the musket fire, it has no effect. Remember that troops in a redoubt
cannot be hit by fire.
The French soldiers are professionals and they are not about to leave the field after having been hit by two effective volleys.
Redoubt 10 Major Campbell
Order - fire!
Argument - our troops gain confidence as the enemy mills around before the abatis. Morale increases 1
- the enemy appears to be in some confusion
- no idea why they are fussing with cut up pieces of the abatis
- the natural assumption is that British musketry has staggered the enemy
Average argument. The British are amazed at what the colonials are up to but they are also fully aware of how few of them there are and that Redoubt 10 is in front of the main British lines.
Argument die roll 2: the argument fails
Fire die roll: 6. Hamilton suffers losses and is shaken.
Lt. Col. Hamilton
Move: Cross the ditch
Argument: The British suffer a -1 to morale because
1-They are disheartened by their failure to score any hits last turn.
2- They are confused by my troops’ decision not to advance last turn. Knowing that we must be plotting something sinister, they cower in fear.
3- Visibility remains poor because of the utter lack of any moonlight; thus, even at a range of 20 yards or less, they are unable to clearly identify targets, which causes frustration among their ranks.
Amusement value 1. The idea that the British are confused (rather than laughing and breathing a sigh of relief) is far fetched.
Weak argument: the British did score hits in Turn 2, just not as decisively as McPherson’s men did.
Argument die roll 5: the argument succeeds.
The Americans move to the ditch but take further losses and are shaken.
- The angle of the slope up we’re going up steepens nearer to the parapet. As we move closer, this makes us harder to shoot while staying inside the redoubt because as we approach the steeper part of the slope, part of the British line of sight is cutoff.
- The poor lighting conditions (because of the moonless night), coupled with the dark blue coat of our uniforms, make us a more difficult target.