Konstantinos Travlos has designed
some very small scenarios using Bloody Big Battles. We played his small battle
scenario of the largest ACW battle fought in Florida Saturday. Twice. I didn’t
have the proper high pine trees but decided to use my palm trees (requiring a
major archaeological dig in my closet) for that Florida feeling. No gator for
the pond. I resisted the urge to put down a contemporary strip mall. I visit
in-laws there once a year.
A small battle fought using
Bloody Big Battles rules. It works. Previously we played the 1864 Battle of
Oeversee from the 2nd Schleswig-Holstein War. It was also fun, and
like this, unbalanced. But it plays in about an hour so you can switch sides
and see how you do with the underdog. One thing I might do for future games of
Olustee is use two bases for each one called for and treat each pair as one,
just to put more figures on the table for looks. But cracking games they are. Confederate
units are in italics on the photos.
The first game saw Bill
commanding my Yankees and I leading his rebels. We were using our house rules
for dismounted cavalry since we have horse holders and such painted up. I
thought they should start mounted. Keep your eye on them. On the first turn the
small Union cavalry brigade rode up to dismount. Before they could, I fired at
them with two artillery batteries, to get the favorable column shift while they
were still mounted. I rolled 10 on 2D6, a 1 in 6 chance. That knocked out one
base and the remaining one fled. If I’d rolled higher, the artillery would have
gone low on ammo, so the 10 was perfect. The rebels soon gained all three objectives.
A late game attempt by the Union to gain one that the rebels had fallen back
from failed when the move was curtailed by a hail of lead. The pictures below
tell the story.
The first game saw the Union lose
a base of cavalry (with the other run off) and a base of infantry against two
Confederate infantry bases lost. The CSA victory took all of an hour and 20 minutes.
Andrew arrived mid-game and took
command of the Yankees for the next game. Bill switched to the Confederate side
of the table while I sat out and watched. Andrew’s cavalry started out in a
forward position. Bill’s artillery fired and rolled a 10. Adios, cavalry
brigade. So much for those Spencer carbines. Again, see below.
The text and the photo differ on the title of the NC Colored regiment. The text is correct. Errors on the photo are always found after hitting save.
I had a notion previously of using BBB rules and One Hour Wargame scenarios. Never more than 6 units per side and a randomized order of battle makes for some tasty short game possibilities. This sparked my interest again. Perhaps when we return from our coming sojourn in Maine…
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