We tested my Quatre Bras scenario for Bloody Big Battles again, with 4 Fencibles present, the first time we’ve had that many since early 2020. Bill and Carl handled Wellington’s polyglot forces. Andrew channeled Marshal Ney. I assisted with the rules, knowing when Andrew left before the game was over, I would take the French. The scenario needs some more work but is closer to done than last time. I do need to give the victory condition more thought. And tidy up the scenario.
I rated the French as veterans. This was the best French army Napoleon had led in years. They kept fighting against heavy odds here and at Waterloo where they finally broke, called upon to do more than was possible. The Anglo-Dutch were a mix of some very good troops, some OK and some not so good. The opening deployment is below.
Andrew, an aggressive player, was a good choice for Marshall Ney. He had the Allied players worried for a while. Yellow discs = disrupted units, casualty figures show where a base was lost.
The third turn saw astounding French attacks, and a bloody counter-attack by Brunswick. When it ended both Brunswick and Bachelu’s veteran units were wrecked.
Somewhere
during the brawl, Kellermann’s cuirassiers got into the fight. One division was
shot up by artillery. The other got into a fight with Merlen’s larger but
lesser Dutch-Belgian cavalry and was dispersed in a tie. Merlen did the same to
another French cavalry unit last game. Hmm. Merlen was then sent to the showers
by musket fire from Bachelu. I can’t quite place it in the photos.
We played the game Saturday. I didn’t get around to doing the report until today, Tuesday. I can’t quite reconstruct all that went down. The Allied losses were substantially higher until late in the game when all their reinforcements got into the fray. Andrew left with the Allies in a pickle. I took over as the tables turned.
Jerome’s largest brigade was destroyed. An amazing firing squad was arranged for Foy, 20+ fire factors. Their powder must have been wet. Carl rolled a 3 on 2D6 and Foy lived to tell the tale to his children.
We played
slowly. There was a lot of talking because we hadn’t been together in a while
and some of the guys were rusty with the BBB rules. And the Allies displayed
some indecision early on. We played 7 turns in almost 4 hours, around 30
minutes per turn. The third turn was an amazing one, with multiple combats and
exploitation by the French, followed by a three-round assault by the
Brunswickers. We’ve played a lot of BBB over the years but haven’t seen the
like of that turn before.
French losses: 8 infantry, 1 ran away, cavalry, 3 cavalry, 3 ran away and Reille hors de combat for a total of 16. They held Gemioncourt.
The Anglo-Dutch
lost 8 infantry, 1 ran away, 3 cavalry, 2 ran away for a total of 14. They held
Quatre Bras and the Bois de Bossu objective.
The French
score: 14 losses inflicted +1 objective = 15.
Anglo-Dutch
score: 16 losses inflicted +2 objectives for a total of 18.
4 comments:
What rules were you using?
Bloody Big Battles, grand tactical. Units were divisions or large brigades.
Excellent game there and nice to see you tweaking this scenario as you play it each time:).
Hard Pounding !
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