We played another game of Twilight of the Britons. When played on
the continent, I call it Twilight of the Romans. Bill took the Gothic warriors
while I had the Romans and their Germanic and Hun foederates. We opted for 2
dimensional hills, since the troops don’t slide off the slopes. Dice
determined Bill started deploying first and then moved first. I deployed two of
my heroes with light skirmishing units and will not do that again if they have
heavy units in their warbands. Both sides deployed with gaps in their battle
lines, something I suspect is another mistake. But on with the game.
We played a little over an hour, then broke for dinner and conversation. The armies were intertwined. After dinner,
another 20 minutes sufficed to see the sky fall on the Romans. Even if they
hadn’t reached breakpoint, they were in trouble. The Gothic cavalry that chased
the Monks and their attached hero off the table pulled up before they rode off
after them. Another turn or two would see them turn about and fall on the rear
of my right shield wall. We played 7 turns in about an hour and 35 minutes.
Another lesson: heavy cavalry
making frontal attacks on heavy infantry shield walls is not an optimal tactic.
The rules need some further
polishing. Some might think missiles are too powerful. I need to see some more
games before deciding. Hey, most of those armies spent a lot of time throwing
things at each other. Next week I will see about getting a Hun army against a Gothic
army, no Romans to be seen.
4 comments:
I really like your armies. I also enjoy the text in the photos- I have to figure out how to do that.
Thank you. I use MS Paint, the old version, not the 3D one. Use a photo to mess around with. Create a text box, enter text, change the color, font and size until you like it.
I find the 3D version can get some inresting effects but then I lose control. Back to the old stuff.
thanks for sharing Vincent. Just one question, what is the code you are using with the arrows? Black arrow = rout etc.
Ah yes, explaining the arrows would help. Red arrows = charge/impetuous advance, yellow = recoils, black (flip side of yelow) = rout.
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