We started a second game of Chickamauga last night, using our 15mm
figures and the Bloody Big Battle rules. 5 Fencibles were to attend but Bill
was sidelined by the impending arrival of contractors at his abode. Then Rick
hurt his knee and we were 3. A speedy recovery is wished for Rick and may
Bill’s contractors get done in a timely fashion.
I had already determined to play Braxton Bragg, practicing by arguing with myself. Jay played
Rosecrans and after some equivocating Ken decided to be a Confederate. Then I
briefed him on my plan. Since the game isn’t complete I won’t reveal the plan
yet. It is not dead, though life-support might be next. Enough said on that for
the time being.
Jay deployed Baird and Brannan back by the Lafayette road, more conservatively than my
forward deployment in the last game. They soon traded fire with Forrest’s dismounted cavalry.
I rushed forward in road column to try to get across the Lafayette road before the
Union line solidified. Yeah, right.
My lead elements (I commanded the Confederate left) got stopped by enemy fire.
Good movement rolls by Jay saw rifle pits dug along much of
his front.
Ken responded by working around the Union
left.
My lead elements were thumped. But then…
The first day was over and we played the night turn. Some of
the Union rifle pits were improved to entrenchments. Negley recovered a lost
stand, as did Armstrong.
We broke for dinner. My wife made a
sumptuous feast, planned because 3 of the Fencibles have birthdays around this
time of year. But 2 of the birthday boys were absent. We dined anyway and had
her figgy pudding for dessert. No wonder Aubrey likes the stuff. Dinner was
more leisurely than usual, about 90 minutes. We finally returned to the field
of combat, with a bang. Cleburne broke the Union line for a fleeting
moment.
I didn’t get the picture but Johnson struck Cleburne ’s right flank while Union artillery
hosed down the left. Cleburne ’s division quit the field, decimated.
My line milled around under enemy fire. Johnson
thought better of his exposed position. It was looking like we needed a
miracle.
And then, on our right, Pegram
attacked the Union guns frontally and was blown off the field. Armstrong’s dismounted troopers closed
from the flank and overran the guns. They exploited on into Baird’s disrupted
troops and whipped them too! I put a wrecked gun model down but Jay wanted the
big explosion marker too, so here t’is.
We had the most unusual situation; the Union
left was pretty much pulverized by a small force of dismounted cavalry. Next in
line Brannan was under heavy pressure from Gist,
Lidell and two artillery batteries. Wheeler’s
cavalry corps had just arrived (our last reinforcements), as had Mitchell’s
Union cavalry corps.
It was going to be a race. Would the Union cavalry save
their mangled left or would the Confederate
cavalry finish the job that Forrest started?
Will they actually fight while mounted? Good gracious! We’ll have to wait until
December 28 to find out as there are still 4 turns left to go. We all thought
it was a crackerjack game, going down to the wire.
We played 7 turns and a night interval in 3 hours, 20
minutes. This was slower than usual since there was only one Union player. Confederate losses were 6 infantry bases
gone and 2 run off, 4 cavalry bases and 1 run off, still less than actual Confederate losses in the actual battle.
But then we have 4 turns to go. Union losses were 5 infantry bases gone and 1
run off, and an artillery base wiped out. It looks like it will be decided by
movement dice and combat dice. When it’s over I can reveal my plan.
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