This game was played on January 12 2017. German units are in italics.
The Corlears Hook Fencibles continued our Franco-Prussian
War campaign with the November 1870 battle of Beaune la Rolande, using the
Bloody Big Battles rules. Our campaign is a succession of linked historical
battles rather than a full fledged campaign with strategic maps and such. It’s
much easier to run, with not much paperwork. Due to an oversight on my part, we
played this game out of historical sequence. Our last game, a rare French win
(Beaugency) actually happened in December 1870. The effect of that win was the
French went into this battle with a free re-roll of any one movement, fire, or
assault. The French needed five objectives at game end for a win, 4 for a tie.
Bill commanded his Prussians as usual, aided by Rick. I led
my French aided by Ken. The Prussians were outnumbered about 4 – 1 but dug in
and awaiting reinforcements – a cavalry division and more important, an
infantry division with copious artillery support.
Ken led his 18 Corps onto the field, looking to get around
the Prussian left. The Prussian artillery was accurate from the start.
On the second turn my 20 Corps moved against the Prussian
right, making good time for the first few turns though smarting under Prussian
artillery fire.
Some of Ken’s infantry emptied their cartridge boxes to
little effect against dug-in Prussian foot.
I got a unit of Mobiles into Borville before the Prussian
division showed up. I thought that would guard my flank well. I had also seized
two objective towns without serious fighting, Ken had taken one.
The 5th Division promptly attacked the Mobiles.
Scattered rifle fire (lousy fire dice) didn’t slow down the attack, which
unleashed a storm of rifle fire, causing loss and disruption. Raw units become
spent after a single loss, and the Mobiles, like most of the rag-rag French
army, were raw. In the ensuing assault, the Mobiles were thrown out of the
town. My response? Assault the heavily fortified town of Beaune la Rolande, worth two objectives. If
it worked this bold action would be hailed as brilliant. If it failed other
words would be used to describe it.
The Zouaves were incorrectly marked as spent; trained troops
can take two losses before reaching that sad state. Spent troops suffer heavy
penalties in movement and assault.
Meanwhile Ken built up pressure against the Prussian
infantry before him. His heavy fire had little effect – his firefight dice were
cold.
I realized the Zouaves weren’t actually spent. The Prussian
brigade in the fortified town was disrupted and low on ammo – it was time for
the assault. The Prussian artillery in the town emptied their limber chest,
killing two stands of Zouaves and sending the last stand to the showers. The
last stand of a unit is always removed, barring special scenario rules.
A unit of Mobiles also struck from north of the town, but
without the aid of the Zouaves, was driven back with loss. They would soon be
hit from the flank by Prussian cavalry.
The artillery supporting the Prussian 5th
Division unlimbered within Chassepot range of a brigade of depot regulars and
were roughly handled. One battalion was scattered, another driven back with
losses and the third silenced and forced to relocate. But the infantry pressed
relentlessly forward, routing French infantry as they went.
Meanwhile Ken struck the brigade in the village of Les Cotelles
from both flanks and drove them out. The Prussian infantry rallied and fought
their way back in. All of the French thrown out were in front of the
position, with all the prior movement to the flanks for naught.
A panic broke out (crap movement dice with negative
modifiers for being fragile, like most of the French infantry, and spent, a big
minus 2) and a brigade of depot regulars stampeded to the rear, finally beaten
into a semblance of a line before they fled the table.
One of Ken’s brigades did flee the field.
The 5th Division continued on their glorious
charge, after the artillery in the fortified town silenced the mitrailleuse
battalion. They wiped out the early machine gun unit and then exploited over an
artillery battalion. Ouch.
On the last turn, Ken ordered two brigades to storm an
objective town, having winkled a brigade out of their entrenchments. One
brigade bolted to the rear. Another came on like heroes and was stopped by a
hail of fire.
Mediocre movement dice prevented a coordinated attack on Les
Cotelles, so the situation settled down to a firefight.
We had been thumped soundly.
French losses were some 17 stands of infantry, with another
10 having quit (out of 48) and 2 artillery battalions destroyed. Prussian
losses were 2 stands of infantry, 1 of cavalry and 2 artillery battalions. It
was the most lop-sided loss rate we’ve seen in the campaign so far, or for that
matter in any BBB game we’ve played in two years. It took nearly 3 and a half
hours to play the 8 turn game, but we completed it in one evening, not counting
the dinner break.
As usual, I forgot to use my free re-roll. The Prussians
have usually forgotten theirs. I think we need to use a visual reminder. I have
a vivandiere painted up. She’s mounted on a mule carrying a cask of spirits.
Perhaps this next to the HQ will remind players. I could have used it when the
Mobiles fired their first ineffectual volley at the 5th Division or
Ken could have used it on one of the several times he rolled truly lousy fire
dice shooting at the dug-in Prussian infantry.
Anyway, the Prussians head to Le Mans with a free re-roll. We likely won’t
get to that until sometime in February. In the meantime I’ll have my orderly do
something about the Prussian boot prints on the seat of my pantalons rouge.
Campaign score so far: French wins. 2. Prussian wins 6.
Ties, 2.