I attended the Huzzah convention in South Portland Maine for the first time since the plague. The computer-moderated game (by Carnage & Glory) of the battle of Freeman’s Farm was a lot of fun, but the high point was meeting fellow bloggers and kindred spirits Ed M and Mark Nichipor. We’ve been reading each other’s posts for years but finally got to meet in person. Check the right margin for links to their blogs. Mark's is My Brave Fusiliers.
Photo of the Bloggers Three By Ed M. Mark is in the middle, me on the right.
Sitting in the middle seat on the
American side of the table got me command of Morgan’s Rifles and Dearborn’s
Light Infantry along with Morgan, Arnold and Gates. Gates was along in case
Arnold got killed, since C&G has serious morale penalties if the C-in-C is
hit. And one of the American goals was to get Arnold killed, preferably late in
the game so he would go down in history as a hero, rather than a scoundrel.
Nice idea, worth nicking. I kept Gates far from the flying lead. He’d been shot
once at the Monongahela and didn’t relish a repeat.
Game Master Rich Wallace had a
gorgeous table and lovely 28mm figures as seen below. I stopped taking pictures
after the second turn. Riedesel’s Brunswick troops would arrive on the third turn
from the east table edge, at the arrow on the last photo.
Casualties are by actual troops,
rather than figures. The game started like the actual battle. Morgan and
Dearborn moved to within medium range of the Piquets, who were some 90 strong. The
800 Americans caused over 50 hits between them and the British fled the field
after causing a few hits back. The American lights traded some fire with
Hamilton’s regulars as they deployed and then lit out for the rear. Morgan’s
boys kept rallying but then refusing to advance for most of the game. The
Loyalists on the other side had a similar problem. We joked that both units
would convene at a tavern after the battle and trade tales of evading the fight
over tankards of ale.
Much of the game saw fairly long
range firefights across the creek in the middle of the table. 15 hits from a battalion were pretty good, sometimes hits were in the single digits. The British artillery was causing a lot of damage. Then Hamilton’s
guns became exhausted. They limbered up and fell back, to our relief.
Learned’s Brigade on my right was
holding their fire, refusing to shoot at long range. His right flank battalion
finally gave way under fire and quit the field. The Brunswick troops arrived but didn’t have much space to
deploy in. Most of them deployed behind Hamilton. The Jaegers crossed the creek
and threatened our right flank, occupying Freeman’s Farm house and barn. Rich
informed us that the British were winning a major victory by that time since
American losses were substantially higher than British, and the Farm had been seized.
A large Brunswick battalion passed through Hamilton’s line and crossed the creek,
into point blank range in our center. Poor’s right flank battalion fired into
them, causing 19 hits or so. Learned’s left flank battalion hadn’t fired yet. Their
first volley fired at 50 paces scored 57 hits, a staggering blow. I guessed
that the British major victory had just been demoted to a minor one. We played to the
end of the turn and my guess was right.
The table was beautiful, as were
the figures. I enjoyed some aspects of C&G while others had me wondering. There
are two morale phases at the end of each turn. Morgan’s Rifles would rally in
the first phase and then refuse to advance in the second. Why not do it all in
one phase? Late in the game the British declared a series of charges along
their line. All units refused to charge. But most of them then advanced within
50 paces of our line. One thinks troops refusing to charge would also shy away
from getting into close range. But those are questions for Nigel Marsh, the
game designer, not Rich, the game master. A nice touch: militia units open fire
anytime enemy troops are in range.
After the game I hopped in the car and drove an hour north where my wife’s savory beef stew was waiting. All in all, a very good day.
Edit: I do think cotton smoke would enhance the look and make it clear what units have already fired this turn. After the third hour of play that sort of thing is helpful. Plus I like the look.