Sunday, November 24, 2024

Aspern-Essling Revdux, via Bloody Big Battles

We revisited this excellent scenario, a knife-fight in a phone booth. It was popular last time, even more so this time. Hopefully next time we will have enough time to actually finish the entire game. Subway problems delayed Jay. The game got off to a late start. We ended early because my wife and I were due at a concert at BAM (Brooklyn Academy of Music). Next game will be in the new year because we’re heading to Maine for the holidays.

 

Last time Jay had the Austrians and I the French. We agreed to switch. Bill got the left flank of the Austrians, who activate or appear on the second turn. He’s been away for a while and wanted to watch the first turn to knock off his ring rust. Red arrows below indicate attacks and yellow retreats, except for one photo where I reversed them. Yellow markers show disrupted units/silenced artillery. Empty .22 cartridges indicate low on ammo and blue markers indicate spent units. I made up skull markers for eliminated units but only remembered to use it for one artillery unit that was overrun. We put down smoke markers to show firing and a dead figure each time a base is removed by combat. All figures 15 to 18mm.

 

I started off with a poorly coordinated assault on Aspern that still managed to get a foothold in the town.




Below is the one where the yellow marker shows an attack and red the retreat. Oops.



The Austrians had the bit in their teeth at sundown on the first day, looking to finish the French in the morning. But the sun revealed Lannes’ II Corps and things looked a lot more serious. About this time Jay had to leave and he handed over the French to Andrew, who arrived a little earlier due to family obligations. Speaking of which, Carl’s been gone since the birth of his new daughter. We hope he’ll be back in a while, possibly with a new recruit in time. Little girl gamers welcome here.

The movement dice were kind to Bill and a meticulously coordinated attack on Essling was frustrated by a stout French defense.


A massed cavalry attack was disrupted on the way in by artillery fire. A bloody tie was averted because Austrian infantry in 1809 get a +1 vs. cavalry due to widespread use of the battalionmasse formation, which also gives a bonus to folks shooting at them.



The last turn saw two fights with a pair of bloody ties each, one in Aspern and the other at the berm. Andrew decided to pull the garrison of Essling out since there was a mob of Austrians in and around the town. No French infantry was near at hand, since they were all tied up in fights around Aspern, Gemende Au and the berm. Our tickets to the BAM concert beckoned and the game was called. We do play a lot more slowly than the lads of the Cambridge Wargames Society. We played 5 turns and a night phase in a little over 4 hours. We are slow on night phases because we don’t often play them, having to read that page of the rules aloud each time.

 

The French held just one objective, Lobau Island, but were in serious contention for Aspern and Gemende Au, with 4 turns left to play. A tie was certainly within reach. But Essling looked firmly in Austrian hands and the game seemed to be balanced between a tie and an Austrian victory.

 

French losses were 7 infantry, 1 artillery and 1 cavalry base with another cavalry base calling it a day. The Austrians lost 8 infantry, 1 cavalry base and another cavalry base hit the showers.

 

All concerned were quite pleased with the game. A great scenario, thanks to Mark Smith who I had the pleasure of meeting in the UK recently. Hopefully next time the subways will cooperate and I won’t have theater tickets. We made it to BAM with a few minutes to spare.

Friday, November 15, 2024

Salamanca in the UK

Got back from our trip across the pond Wednesday. It included a stop at the Oxford Wargames Society and a rollicking game of Salamanca 1812 a la Bloody Big Battles. I was pleased at having figured out how to get to the venue via the local bus.

 

I was having trouble accessing my email in the UK (a long, boring tech tale) and hadn’t had a good look at the scenario. I opted for the French left flank, with the infantry divisions of Thomieres, Brennier, Macune and accompanying cavalry on dodgy horseflesh. With decent movement rolls, Thomieres marched into Miranda de Azan and earned us a victory point. Aside from that, I was entirely too aggressive, should have fallen back towards the Greater Arapil and kept my cavalry in reserve. Instead, I sent the cavalry forward aggressively. They evaded from the advancing British infantry, becoming disrupted and in time hors de combat.

 

I did get my other two infantry divisions back in the correct place, but was overcome with battle lust late in the game. I do that from time to time. I kept charging the oncoming British. This allowed two assaults each per turn, once by me on the French phase and again on the British phase by them. I’d have been well advised to just stay put on the French phase and defend on the British phase. My hindsight is 20/20, as always.

 

Instead, both divisions dissolved before game end. My cavalry having preceded them off this mortal coil, this allowed the British to claim an objective. If only I’d had one of my cavalry units around to claim the objective, we might have snatched a dodgy French victory. We settled for a sanguine tie. A fun game. At some point I heard Chris calling for “more nepotism!” Indeed. I'd left my old point-and-shoot camera back in NYC, so no photos of the game.

 

Oh yes, Thomieres attacked out of Miranda de Azan against Portuguese and Spanish on the steep hill of Pico de Miranda. The second assault saw a dreadful die roll. The division broke off the table with heavy losses. I had one weak artillery unit on the table at game end.

This was followed by a trip to the local pub. All in all, a fine time. Thanks to the Oxford Wargames lads.    

Tuesday, August 27, 2024

Aspern-Essling via Bloody Big Battles

On August 17 we played about half the Aspern Essling scenario from the new scenario book “Napoleon’s Bloody Big Battles”. It was a gas. Then we had to head to Maine early the next day, returning yesterday. The game is still on the table, must get the lads back into their barracks.

 

The French have seized a foothold on the north bank of the Danube. Archduke Charles’ Austrians are mobilizing to eradicate the foothold. Meanwhile, upstream, a whole Korps is busy shoving trees, barges and anything that floats into the Danube current to break the downstream pontoon bridge, so the French player rolls to see if any reinforcements can cross each turn. My original plan was to umpire a game between Jay and Andrew. Jay is usually a defensive player, while Andrew is quite aggressive. Jay had the notion that he should attack as Charles and Andrew defend as Napoleon, switching their usual stances. Andrew had to take his daughter to an event and would be late, so I started off with the French. The photos below tell the tale. Red arrows indicate attacks, yellow arrows show retreats. Each time a base is removed by combat, we leave a casualty figure. When enough fighting has gone on in a town, we take the top Paper Terrain building off and leave the wrecked version. Aspern is an example. Smoke markers show who has fired and look good in the photos. Yellow discs show disrupted units, empty .22 shells low on ammo.


The early seizure of Aspern masked the large Austrian artillery park. Only a few of them managed to get some shots off into the center.

The objective star in Aspern should be flipped to the red (Austrian) side.



The following photo is in error: the assault went to two ties. On the third try, one Austrian unit became spent. I thought the French unit was veteran and not spent, and won the fight by 2. After taking the photo, I noticed the French unit was trained, therefore spent, and therefore the third iteration of the assault was another tie! The French lost a base and the remaining one headed for the hills, leaving the Austrians with the position and the task of burying all the dead.


During the night most of Lannes’ Corps got across. Andrew arrived and was given command of the Austrian right and center. An attack out of Aspern drew most of Lanne’s troops into that fight, leaving the garrison of Essling out on a limb. Jay had to leave. Andrew got command of all the Austrians, just in time to launch an assault on Essling.





French infantry defeated the Austrians in front of Aspern, exploiting into the town, destroying the spent unit within.
 

Another assault went to two ties. The casualties piled up in heaps. The French infantry never got into the flood control berm between the towns. Real life intruded and we had to stop the game. It was officially a tie, though five Austrian units (including two of grenadiers) in the center faced a single French veteran unit. All were disrupted and most of the whitecoats were low on ammo. But if most of them rallied and went forward on the next turn… The French toehold on Essling looked forlorn. Meanwhile, Gemende Au and Aspern were firmly back in French hands. All agreed the game was a howl, and the situation unlike anything we’ve played before. Kudos to the designer. We must get this on the table again when schedules are not as tight.


The Butcher's bill: 9 French infantry bases (+1 ran off), 1 cavalry and 1 artillery, 10 Austrian infantry (+2 ran off). 

 

This report suffers from being a week late. Some details have vanished. I did annotate the photos before heading north. 


Edit: the troops are back in their barracks. Here's a shot of where the losses occurred. 



Friday, August 16, 2024

A Couple Stonewall Battalion Packs

Noticing that one of my boxes of French Napoleonic troops had space to cram some more bases in, I ordered a couple painted Stonewall Battalion packs. Their bases needed green paint but that's it. Glued them onto their Wargames Accessories metal bases with some terrain. Once the postman delivered my Maverick flags, on they went and I spent time getting them to ripple and billow just so. As the glue dried my wife came in. Knowing I'd been waiting for the flags, she said "Is the bird supposed to be upside down?" Argh! No, and it turned out the Wurttemberg flag was upside down too. Some water applied, some fiddly wrestling and they were right side up. But my lovely ripples were no more. The flags were a little the worse for wear. Oh well.

Anyway, here are a couple Stonewall battalion packs. First, the 5th Duchy of Warsaw Infantry Regiment.  




Next up, the Wurttemebrg Infantry Regiment 2 Prinz Wilhelm.




I am pretty sure the figures are what used to be called Fantassin and are now Warmodeling, unless they have changed names again.

Saturday, August 3, 2024

A French battalion 1809+ in 15mm

I wanted to    illustrate    approximately    what    the footprint   of an 1809 French battalion of 6 companies looked like. One reason was that some of the Fencibles aren’t as hard-core Napoleonic buffs as I am. Another is  that Fencible Carl   recently recruited a   new cadet, 7+ pounds.    When she’s old enough to not swallow the dice… Besides,  what’s  the point  of having toys if  you  don’t  play with them?

 

The figures are Hinchcliffe true 15mm figures from the late 1970s. They have since been eclipsed by lots of newer figures, usually larger. But I can’t put more than 48 of the new ones from the same vendor with similar poses on the table, having acquired them at different times by whim. I have nearly 200 of the old guys, all advancing and thought that would look better for an example of what the actual formations look like. They haven’t seen the table in years. Columns are shallower than they appear in our games.

First, a 1-1 French infantry company in 3 ranks.

 


I don’t have enough of them to do a full battalion, so after this each figure represents 3 troops. They are in 2 ranks because that’s closer to the actual footprint. In all cases, if the frontage was doubled and a third rank added, you’d have the approximate footprint of a 550+ strong battalion. The column of divisions could form line by having the 1st company deploy to the right of the 2nd company and the grenadiers to the right of the 1st company. Meanwhile the 4th company would deploy to the left of the 3rd company and the voltigeurs to the left of the 4th company. During most of the 18th century, the four divisions of those early battalions would march in order 1st in front, followed by 2 through 4 behind. To form line, each division would wheel to the left. Later, it was still the fastest way to form a line, provided the enemy was in that direction. It happens that Frederick’s Prussians formed to the left at Leuthen, as did Packenham’s British veterans at Salamanca. Both made rapid attacks. While units could form line in other than senior company to the right, etc., company officers were most used to being in the correct order. The British had a term for being in line in the wrong order; the battalion was said to be “clubbed”. Some units complained of this at Albuera, due to overly rapid deployment. This may have been part of the reason that three of Colborne’s battalions didn’t get into square when attacked by the Vistula Legion lancers. Enough nattering, a battalion in attack column (at half interval).





 

It is thought that with well-trained troops, the intent was to deploy into line before getting into musket range. The column was much easier to move than a long line. But if the battalion got into range while still in column, deploying under fire would be a most difficult proposition, especially if the enemy was active.

Last, squares. With enough advance notice the lines would have twice as many ranks as usual. A great target for artillery but nearly impenetrable against cavalry, if the infantry kept their heads.



Edit: the 1809 regulations called for 6 companies per battalion. According to Chandler, the 1805 regulations called for 8 fusilier companies and 1 grenadier company. Wikipedia says 1804 regulations converted the 2nd company to Voltigeurs. The 1805 column of attack would be 4 divisions deep.

Edit 2: During the 1832 Black Hawk War, young Abraham Lincoln was elected captain of a militia company. Faced with getting his company through a fence gate, he pondered the proper commands and finally settled on the following. He ordered the company to fall out and then fall in on the other side of the fence. 

Monday, July 29, 2024

The Battle of Cowpens and A Devil of a Whipping.

Banastre Tarleton launched a frontal attack on Daniel Morgan’s polyglot force at Cowpens in 1781 and his force was largely destroyed. This post is about the 1781 battle and also a review of the book about it by Lawrence Babit.

All internet images have been removed from this post, sorry.

Banastre Tarleton was the dashing and infamous leader of his British Legion, a force of Loyalist cavalry and infantry. They were charged with cutting down surrendering troops at Waxhaws. After the battle of Camden some of his troopers raped local women. This caused a fuss as it turned out these women were betrothed to other Loyalist officers. This says something about the discipline among his dragoons. Among the Rebels, Tarleton’s Quarter was shorthand for not taking prisoners.

 

Some have wondered why Tarleton made such a rash frontal attack. He had a string of successes based on just that. Hard, killing marches at Rebel troops followed by immediate attack either caught them by surprise, or forced them into precipitate, demoralizing withdrawals, leading to short, brutal, one-sided fights.

 

As a young officer, he and a small scouting party captured Rebel General Charles Lee. This assured Tarleton’s rise to prominence. Later, in the southern theater at the head of his Legion and others, Tarleton’s aggressive style  won a succession of victories. Monck’s Corner, Waxhaws, Lenud’s Ferry and Fishing Creek all saw Rebels badly defeated. At the battle of Camden Tarleton’s dragoons rode down fugitive militia and then fell on the rear of De Kalb’s Continentals.  At Blackstock, his frontal attack was given a bloody nose. A lucky shot by his retreating troops badly wounded the rebel partisan leader Thomas Sumter. The Rebel militia scattered and Tarleton was able to claim a specious victory. You might think that would have given him pause for thought, that the enemy was beginning to see how he operated.

 

In January 1781 he made one of his punishing marches to catch Morgan’s force of mixed Continental veterans and militia. Morgan was that rare seasoned commander who knew how to motivate his militiamen. He had his troops rest and eat breakfast while the British slogged towards them and prepared a plan to meet a frontal attack, taking time to explain his plan to his troops. Rested and reassured that Morgan knew what he was doing, the troops were ready. The plan worked perfectly. A defense in depth, militia to the fore was followed by an ad hoc double envelopment. Even errors worked in Morgan’s favor. Most of the British infantry were captured, along with their two light guns. Some of the British cavalry were defeated by William Washington’s dragoons. Most of Tarleton’s dragoons turned and ran after they saw the infantry surrender. British losses were over 800, including some 500+ prisoners. Continental losses were reported for many years as 12 dead and 60 wounded, though Babit’s research has changed that number. At least double that number is now accepted. Why the discrepancy?

 

The small initial number is what Morgan reported. Those were likely the losses suffered by his Continental troops. After the battle, knowing that Cornwallis and the rest of the British Army would be looking for revenge, the Continentals made off with speed to join the rest of their army while the militia scattered back to their farms. They didn’t hang around to count noses or file reports. Babit delved through pension applications, which included the stories of militia soldiers who had fought at Cowpens. Many told of seeing friends killed or wounded at the battle, people who hadn’t been counted by Morgan. The number of these showed that Morgan hadn’t counted the militia losses, no doubt because he was busy getting as much distance between him and Cornwallis as possible. In any case, doubling Morgan’s losses to ~150 still pales beside the 800+ British losses.

 

After nearly wiping out Tarleton and then evading Cornwallis, he headed home to nurse his ailing body, beset with sciatica. He was out of the war, leaving on a high note.

 

The meticulous research in Babit's A Devil of a Whipping also indicates that both sides had more troops than has been assumed previously, with a bit more militia present. Again, no surprise since Morgan was busy bolstering the morale of the militia instead of counting them.

 

I do take some of the reconstruction of the battle in the book with a grain of salt. The author seems to be a reenactor. He can fire 6 aimed rounds in a minute if he starts with a loaded smoothbore musket. My brief experience with a black powder muzzle-loading rifle leaves me in awe of that. I suspect the number of troops in Morgan’s army who could match that feat would be a slim minority. Powder and lead cost money, and money was scarce in the colonies. That scarcity was part of what drove the rebellion in the first place. Years of blockade by the Royal Navy had made things worse.  In any case, expecting more than two rounds a minute from most of the troops at the battle would be a slim chance.

 

But that’s just a minor quibble. If you are at all interested in Morgan’s finest moment (rivaling his heroics at Saratoga), do read this book. Well researched, well written, well worth the time.

 

PS, for those of you who read most of my stuff, please ignore this repeat info. Old guys repeat themselves. I first became acquainted with Tarleton from the 1959-1960 Disney TV series The Swamp Fox. In that series, Tarleton was a middle-aged man. The guerilla leader Francis Marion was a young fellow who would steal into occupied Charleston to scale the balcony and romance Tarleton’s comely daughter a la Romeo and Juliet, before sneaking out to raid British rear areas. Marion was played by Leslie Nielson, who would later become the hilarious buffoon in Airplane and The Naked Gun. I goaded my mother into buying me a young reader’s biography of Marion. This revealed that Tarleton was in his 20s and single, while Marion was in his 40s. It was my introduction to Hollywood’s approach to historical accuracy.   

Tuesday, July 16, 2024

Thoughts About the Horse and Musket Period

The period from ~1700 to ~1848 is known to wargamers as the Horse and Musket period. Some use a single set of rules for this period, since infantry use muskets with bayonets, cavalry uses sabers and lance, and black powder artillery looks pretty similar. Tactics, drill, weapons and even logistics slowly evolved during the period.  The advent of widely used rifled small arms and artillery, railroads and steamships spelled the end of this period. 

 All internet images have been removed from this post, sorry.

The period begins with the invention of socket bayonets, which gave the musketeer a cold steel defense when unloaded. The use of pikes faded, though the Swedes continued to equip up to a third of their infantry with pikes at the start of the period. Their aggressive Gå På doctrine, close range fire followed by a cold steel charge made them the terror of the Baltic region. The Russians finally stopped them at Poltava with masses of artillery and infantry. But the Swedes are outliers in this period.

 

Most troops used musket fire and artillery to wear down the enemy before closing with cold steel. Cavalry tended to use pistols at close range before resorting to sabers. Cartridge boxes carried perhaps 26 to 29 rounds. Extra cartridges had to be carried in soldiers’ pockets. I recall old rules where musket fire was based on 2 or 3 rounds per minute. At 3 rounds per minute, an 8 or 9 minute fire fight would see ammo exhausted. There seems to have been a bit less firing than the maximum rate of fire indicates. This holds true today. If infantry just blazed away as fast as possible, they would likely run low in a little over 5 minutes. At the 1777 Battle of Hubbardton, one Continental unit reported firing about 20 rounds per soldier during a hotly contested two hour fight. This indicates sharp encounters separated by lulls in the action.

 

Flintlock weapons might misfire as often as one shot in seven. Drawing a live round from a muzzle-loader is tense work even when no one is shooting at you. I can testify. Towards the end of the period percussion cap locks would see a slight increase in rate of fire and a decrease in misfires. A prolonged firefight would see barrels fouled by black powder residue. This would continue past the period into the American Civil War and beyond until smokeless powder dominated the battlefield.

 

Rate of infantry fire was slowed by wooden ramrods at the start of this period. Load too fast and they break. Prussian infantry used steel ramrods, less likely to break. Constant practice allowed them to fire up to 5 rounds a minute. A minute or two of this would often convince the other side to back off. As the war went on and attrition told, new recruits usually could not keep up with this rate of fire. Again, the cartridge boxes would empty even sooner. We see a gradual increase in infantry firepower due to metal ramrods and improved musket drill. According to Dominic Lieven, the British historian descended from a Napoleonic Russian General, Russian infantry firepower suffered from the inferior paper their cartridges were made with. Minor details can have major results.

 

During the War of the Spanish Succession, infantry formed 3 to 4 ranks deep depending on national doctrine. Infantry companies were administrative organizations, not tactical units. Infantry battalions were divided into 4 equal divisions on an as-needed basis, regardless of the number of companies. These divisions were how the battalion maneuvered from column of march into line.

 

The Prussians used strict discipline to constantly drill their troops until they could form line faster than opposing infantry. Marshal de Broglie figured he couldn’t get his French to match this. His solution was to break his infantry line into 4 divisions, like those of the infantry battalion. By having all four deploy at the same time they could be safely in line by the time the Prussians finished their deploying from a single column. This was the genesis of permanent divisions, which in time led to the formation of permanent corps. Before this, divisions above the battalion level and corps had tended to be ad hoc and basically interchangeable.

 

The Revolutionary and then Napoleonic French developed faster drill methods making formation changes yet faster. At the end of the period chasseur and zouave drill became even faster, as rifled weapons began to make close-order formations more vulnerable to fire. Drill evolved during the period, making trained infantry more flexible.

 

As firepower increased, infantry formations became shallower. Most nations went to three ranks. Britain and the nascent U.S. went to two ranks. Note that Wellington, after seeing the trouble caused by French cavalry in the open terrain at Quatre Bras, went to 4 ranks deep at Waterloo. Rules giving  a firing bonus for two-rank formation need to be adjusted for that famous battle.

 

At the start of the period, some armies had light infantry (notably the Austrian Grenzers) who fought in loose order, often used in broken terrain and specializing in raids and such. By the French Revolution the practice of screening formed troops with skirmishers became widespread. These troops harassed the enemy, functioning as early warning and advanced guards.

 

So far, we have seen a change in infantry firepower, drill and organization. As the industrial revolution spread, weapons and supplies changed from artisanal goods to factory produced. While some artisanal products may have been finer, factories produced more, enabling armies to grow in size. The evolution of advanced capitalist economies made financing larger armies possible. Increased population from improved agriculture provided the basic raw material, live bodies.

 

And now for the evolution of artillery. Artillery was extremely heavy in 1700. The horse teams needed to move these behemoths were privately owned. The owners were eager to get themselves and their valuable horses out of harm’s way when the lead started flying. The Austrians were the first to use military personnel to draw the guns. They would not start the battle by running away. Metallurgy improved, making weapons lighter and gradually more accurate. Consider the following weights of artillery pieces.

 

M1707 Prussian 3-pounder

826 lbs.

M1707 Prussian 12-pounder

3,471 lbs.

1st Empire (Gribeauval system) 8-pounder

2,137 lbs.

1st Empire (Gribeauval system) 12-pounder

4,364 lbs.

M1857 U.S 12-pounder Napoleon gun-howitzer

1,227 lbs.

 

As the period ended, the M1857 gun had the hitting power of the earlier 12-pounder guns and yet weighed substantially less than the French medium gun, less than a third of the French 12-pounder. Lighter guns were more mobile and lessened the burden of gun crews operating the guns. Before the days of hydraulic recoil mechanisms, guns rolled back with each shot (one of the correct things in that recent Napoleon film). The crews had to wrestle these heavy guns back into place after each shot. About the time they ran out of ammo, the crews would be physically exhausted. Again, rules based on maximum rate of fire deserve a wary eye. John Gibbon, the Civil War Union artillery expert, considered that a gun crew should fire one well-aimed shot every two minutes. If they were being directly attacked, the rate might well go up. Or they should limber up and escape.

 

We have dealt with how infantry slowly increased firepower and flexibility, and was covered by skirmishers at the end of the period. There was a slight bit about increased supplies, and now lighter, more mobile artillery. We come to the cavalry. I don’t have nearly as much to report here. There wasn’t much change in horseflesh or troopers. The increase of infantry and artillery firepower was not matched by horseback shooting. Better cavalry now tried to close with cold steel before their foes could get more shots in. irregular cavalry instead opted for raids rather than battlefield heroics.

 

Battles of this period look similar save for uniform fashions. But the pace and interaction of the different arms evolved during the time, tending towards more firepower, flexibility, mobility and increased organization at higher levels, like division and corps.

 

A digression: when American Civil War officers talked about Napoleonic tactics, they weren’t talking about Napoleon I. They were talking about then current French tactics of Napoleon III’s army. Chasseur tactics and zouave drill were all the rage. The French army was the leading army in Europe, having bested the Austrians in 1859 and suppressed the locals in North Africa. The kepi was based on their uniforms, as were the various zouave units. The Napoleon gun-howitzer was named for Napoleon III. None of them knew that the emperor and his army were headed for a big fall.


Further: I was going to post some photos but Google Blogger suddenly is giving me grief about posting photos. Sigh. Maybe the heat got to them.

Wednesday, July 3, 2024

Käthe Kollwitz and Two Photos of Flanders Fields

I accompanied my wife today on a trip to the Museum of Modern Art to see several shows, one on the work of Käthe Kollwitz, the artist-activist (1867-1945).  



She went from fine art to black and white work (easiest to reproduce in quantity) that supported her socialist views. Like many other socialists, she was inflamed by nationalism and supported the Army at the start of the Great War, soon dispelled when her 18-year-old son Peter was killed at the front in October 1914. Poorly trained young troops of Reserve corps were thrown into attacks at the first battle of Ypres. The photos below are likely of that battle. The first photo is a true rarity, showing both defenders and attackers in the same shot. Looking at the attackers in the distance, you can see that one of them is mounted, an officer, no doubt. In the foreground the British Expeditionary Force riflemen wait for the word to open fire. Note the dense formation of the attackers. 

The second photo shows what I believe to be the aftermath of that same attack. Note the dead horse and officer, along with a number of dead infantrymen. If I’m right, the photographer had moved to his right after the attack was repulsed to get closer to the center of the action. It is likely that Käthe’s son was killed during such an action. The lack of shell holes indicates there was not a preliminary bombardment worthy of the name.

 

Käthe Kollwitz narrowly avoided being sent to a concentration camp during WWII, in part due to her international reputation. She died shortly before the war was over, having fled bombed-out Berlin for Saxony. She outlived her husband Karl who died of disease in 1940 and her grandson Peter who was killed in combat in 1942.


Sometimes I struggle with the background colors. This is one of those times. Sigh. 

Monday, July 1, 2024

Camden solo test with Valour & Fortitude, no mods

After coming up with (untested) AWI period modifications for V&F, I decided to run a solo test game with RAW (rules as written), no mods. I intend to run a face-to-face game this coming Saturday adding in a few of my mods. Camden is my go-to test game for the American Revolution. Horatio Gates’ historical deployment should lead to a British victory, barring foolish mistakes. I once binned a set I was designing when the militia easily routed the British early in the game. 

 

I have most of the correct units for this, except not quite enough militia. Some Rhode Island Continentals are mixed with some Loyalist militia, and British Light Dragoons stand in for Tarleton’s horse. They’re closer than my mounted militia in rifle smocks. The 1st Maryland Brigade (a battalion-sized unit) is rated as state troops since they were newly raised. The Continental Light Infantry is down-rated to state troops and Armand’s horse are down-rated to militia since both had been roughly handled in the preceding nighttime clash with Tarleton that saw Porterfield, the Light Infantry CO, killed.

 

V&F are true fast play rules. Many make that claim, few deliver. Valour tests are unit morale tests. Fail one, the unit is gone. Fortitude tests are brigade level morale tests, fail and bad things happen. But none of the latter were triggered in this game, in part because all the actual brigades (i.e., De Kalb’s division) are fairly small. V&F has card play, with cards giving special events of varying importance. I didn’t use them as I find it one detail too far when playing solo. It’s enough to take photos and note how much time elapsed. I think you should be able to follow the action entirely from the photos below. As always, click on any for a larger image. 






I first had Tarleton's Dragoons beat the NC Militia and force them back. Checking the rules, I saw the Militia should rout. The headstrong Dragoons then had to charge into the American camp, 

















I’m not going to use all of my suggested mods in the next game, just a few. I noted that militia really can’t maneuver well at all, a good thing. Firing, melee and Valour modifiers are all adding or subtracting dice, with 4+ being a success. Activation and Fortitude modifiers are to the number needed on the single die rolled. I got a little confused before the game on this. Organizing a force using the points system, the only artillery I would get is light. If you aren’t planning to sit off and bombard, having artillery that can fire canister and move in the same turn is priceless. Perhaps there should be a limitation on how much movement they have. Perhaps there is and I haven’t noticed it. Wouldn’t be the first time.

 

Being a solo game, it was broken up by lunch and several visits to the building laundry room. Playing 9 turns in ~142  minutes is quite good. The last-man-standing thing is partially a product of my scenario. It needs a couple tweaks. But the game rocked along just fine.