The Corlears Hook Fencibles started a game of the 1870
battle of Mars la Tour using the Bloody Big Battles rules. Unfortunately I
thought I was taking lots of pictures but took only a few. I’ve done this once
before. That will teach me to hold down the shutter until it clicks. I have one
taken before the game, one during and several taken after I realized what had
happened. So there are a number of shots of the end of the 9th turn.
Bill commanded his Prussians, seconded by Rick. I led my
French with Ken at my side. Mars la Tour sees the French army of the Rhine discovering a smaller German force across their
line of escape. In the actual battle they were unable to sweep the Germans
aside. We have two more turns to play next week but it looks on track to duplicate
the real battle. Even down to losses. Here’s the table before the first move.
I decided to try for Vionville and Mars la Tour on the
right, with Ken tasked to hold Rezonville and Gravelotte on the left. I left
Ken with an infantry brigade and artillery battalion of 2 Corps and the Guard
grenadiers, with the eventual reinforcement of the Guard Voltigeurs and
artillery. I said I’d send more if he was hard pressed. I sent most of 2 Corps
to take Vionville and marched the 6 Corps down the back road to take Mars la Tour.
3 Corps and elements of 4 Corps were to also head for Mars la Tour. That was my
plan, anyway.
Rick was tasked with taking Vionville and Mars la Tour while
Bill demonstrated against Rezonville. I think that was their plan. To start
with, a French infantry unit marched to Flavigny while German cavalry evaded
before them. They didn’t evade far enough because the French rifles dropped
many of them and routed the rest. This gave me ideas above my station and the
infantry advanced towards a rise where three battalions of Krupp guns were
unlimbering. A hail of shells sent the French infantry scurrying to the rear
after heavy losses.
Other 2 Corps infantry got into Vionville. The stately march of the 6 Corps saw the
German X Corps get into Mars la Tour well ahead of them. Two streams with
bridges slowed the route into Mars la Tour.
Back on our left, Bill’s troops emerged from the woods and
met a hail of rifle and artillery fire. The guns were shooting well and the
Germans recoiled back into the woods, infantry and artillery alike. One brigade
came down from the hill and threatened a gap in the French left center, only to
be enfiladed on each flank by French artillery. They were lucky to make it back
to their original position without serious loss.
The three Krupp gun battalions around Vionville rained down
shells, causing serious losses. One division routed just after being relieved.
The relieving unit began losing heavily, though it drove back several assaults.
Backed by a couple battalions of French artillery on the hills behind them,
they dealt out losses to the Prussian infantry. Between attacks the artillery
pounded the town.
Meanwhile the large division of Prussian cuirassiers marched
into the Bois de Tronville, looking to exploit a gap in the French line. Two
divisions of French cavalry moved to head them off. The 4 Corps mitrailleuse
battalion moved up in support. The cuirassier wheeled to threaten Vionville,
assuming the French cavalry would move as tardily as they had been previously.
Both divisions were alert, to the surprise of all and they charged into the
wood to flank the cuirassiers. A nasty fight saw the cuirassiers driven back
with losses, though one French division also suffered and quit the field.
On the 9th turn the cuirassiers rallied and
charged Vionville from the northwest. Rifle fire emptied saddles and the charge
fell back. But the Prussian brigade that had probed our left center before
charged from the southeast at the same time and drove the battered French
division out. A French division from 3 Corps moved up, deployed in close range
and was disrupted by needle gun fire.
At Mars la Tour the French were slowly gaining the upper
hand in the fire fight, helped by both battalions of Krupp guns being silenced
and forced to displace back. But their lead infantry unit was cut up and forced
back. What with difficult terrain before the town and the still considerable
German fire, I was having trouble getting an attack organized. I was punching
hard at the forces flanking the town but the town was untouched.
A shot up German brigade suddenly marched over the bridge.
Three battalions of French artillery emptied their limber chests and routed the
brigade. We stopped the game at this point and will complete it next week. Rick
said he thought it was the end of the game, which explained the cavalry charge
and the spent brigade advancing over the bridge. Bill forgot about the free die
roll from his win at Borny last week, so he still has it for the last two
turns. I suspect that means the French are not going to manage a tie by taking
Vionville. But it ain’t over ‘til it’s over.
We played 9 turns in 5 hours. The French lost 11 infantry
and 1 cavalry stand with 2 infantry and 1 cavalry having fled, about 12,000. The
Germans lost 11 infantry and 3 cavalry, with 2 infantry and 1 cavalry fled,
about 14,000. Here are the shots from the end of the 9th turn.
If the Germans still hold both Vionville and Mars la Tour at
the end of next week they win, if they hold one they have a tie (and the French
escape route still cut off). Hopefully I won’t make the camera mistake next
week.
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