The Corlears Hook Fencibles finally played our long delayed
game of the 1870 battle of Loigny, from our ongoing Franco-Prussian war
campaign. Travel plans, family emergencies, babysitting and other
manifestations of real life had prevented the game from being played since
early November. To further inconvenience us, my aging point-and-shoot camera
acted up. Many times I thought photos were being taken, but all it did was
focus. Most of the shots are of early game or the game end, after I discovered
the problem. Bill commanded his Prussians aided by Ken as the Bavarian von der
Tann. I commanded the French with Rick as my second. As always, our 19th
century rules are Bloody Big Battles. The battle was fought December 1 and 2,
in the snow.
Ken decided to defend forward with his I Bavarian Corps.
My 16 Corps marched onto the table and traded fire with the
Bavarians. I deployed a battery on my left with no supports. Bavarian fire
silenced the battery and the supporting Prussian cavalry charged, riding down
the gunners. This was the start of an amazing death ride.
Both French infantry and guns failed to see the flank threat
(low movement rolls). The cavalry turned and routed the infantry, exploiting on
into the guns who managed to limber and escape. Then the third turn
reinforcements came on and blew the cavalry away with point-blank rifle fire.
And from here on any shots taken during the game didn’t come out.
I continued to push towards Loigny, concentrating fire on
the Bavarians. Losses were extremely high on both sides. When we first started
playing BBB, we wondered how any losses would be caused at all. By now we use
concentrated fire attacks that routinely cause heavy losses.
My cavalry headed off to the right to cover the arrival of
Rick’s 15 Corps and menace any Prussians arriving in road column. It turned out
all of the Prussian reinforcements chose to march onto the table deployed, so
Rick’s French were able to get into the objective town of Poupry without a shot fired. He deployed the
French Foreign Legion (our best unit) in the town and the Germans never tried
to recapture it. This gave us a tie. All of the other fighting was our attempt
to grab another of the three objective towns to secure a victory.
The carnage continued on our left between French 16 Corps
and Bavarian I Corps. Prussians marched into the central town of Lumeau and their
accompanying artillery helped rout a French brigade that was firing into
Loigny.
I managed to get a brigade of rear echelon regulars (the
only kind I had) around the Bavarian right and they started shooting up the gun
line, forcing artillery to limber and retire. This was not done without loss.
By the end of the game they had got entirely behind Loigny but fire from
displaced artillery and infantry in the town took them front, flank and center.
High dice saw them routed at game end. But their pressure had induced Ken to
send an infantry brigade out to charge the French. The charge was stopped cold
by rifle fire but hot Bavarian return fire saw the last whole French unit
become spent. Then the French in the area combined fire on the Bavarian unit.
Flanking mitrailleuse, rifles from the front and overhead artillery from 2
battalions of guns fired a hail of shot. A low roll saw the Bavarians just survive
but it wouldn’t last.
Not to be outdone in the insane heroics department, I sent
the Papal Zouaves charging down the road in column to assault the center
objective town, Lumeau. After doing this I started adding up the likely
modifiers and realized the charge was hopeless. It was moot: the Krupp guns in
the town and the Prussian infantry stopped the assault with a withering blast
of fire that cut down half of the Zouaves. Lesson learned: no frontal charges
on Krupp guns unless they have been silenced. The final French fire phase saw a
couple high dice rolls that emptied the cartridge boxes and limber chests of
much of the French line. Mid-game we began using .32 shells to indicate this. I
plan on replacing them with .22 shells since they are a tad smaller. Running
low on ammo usually means the enemy drop like flies and this was the case.
I may stick with the old camera since I’m used to it. But
this is the second time I’ve been surprised to see how few photos were taken.
All this bloodshed produced a tie. That result had been
obvious from the 6th turn. We could have had that result with far
fewer casualties. But I had the bit between my teeth and was channeling my
inner Douglas Haig, my inner Mangin (the butcher). Well, this is a dress
rehearsal for the Great War, no?
The French 16 Corps and the Bavarian I Corps were both below
50% effectives. French losses were 18 infantry (and 3 ran away) of 61, 1
artillery gone (of 6). Our 5 cavalry and 2 mitrailleuses were intact. The
Germans lost 10 infantry (of 36), 1 artillery (of 7) and 5 cavalry with the
remaining one run away. We played 10 turns (and 1 night turn) in little under 4
hours, 30 minutes. Some of that time was wasted taking photos that didn’t come
out. One big plus: dinner was paella followed by a fig cake courtesy of my
wife. Several Fencibles have birthdays coming in the next few weeks and she
thought they should be celebrated. And so they were.
Our campaign so far has 3 ties, 1 French win and 5 German
wins. We have 3 or 4 battles to go. If I can pull out one more French win I’ll
be happy since that’s one better than they actually managed. Once that’s done
I’ll go on to show the Prussians to fear Austrian stoss tactics. You bet. Hey,
the Austrians are painted, a mix of white coats and grey overcoats.
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