Friday, July 23, 2021

Hasenpfeffer II AAR (Shadow of the Eagles)

 We played the training scenario from the Shadow of the Eagles rule book again. Jay decided to play the French, leaving me the Prussians. Carl was due later and would get his pick of commands on arrival. Jay last played a work-in-progress version of SotE in February 2020, just before things hit the fan. The game has changed a bit since then. It was good then but is distinctly better now. It was Jay’s first in-person game since before Covid. We are all vaccinated, knock on wood.

 

Last time all units were rated regular to keep it simple since Carl was new to the period. His previous gaming experience was DBA, javelins, arrows and all that. Jay returned a couple years back to gaming from a hiatus of several decades but he knows voltigeurs from grenadiers, canister from round shot, so I put 1813 ratings on both sides. It turns out I penalized the French more than the Prussians.

 

The French light infantry brigade had two regular battalions, 1 provisional battalion and a regular foot artillery battery. Provisional units have regular training but poor morale. The line infantry brigade had 1 provisional battalion and 2 poor ones, recent poorly trained recruits. The light cavalry brigade had a regular hussar regiment, a poor chasseur regiment and an elite battery of horse artillery. We also rolled up an inspirational general for the cavalry brigade. His units can sometimes move twice in a turn. In the heat of battle this was promptly forgotten. I think we need to have inspirational brigadiers accompanied by a staff figure as a reminder, and a wounded foot figure for any inept brigadiers. Next time… The French rolled one inept brigadier but their +1 on initiative allowed a reroll. Turns out the inept chap was on sick leave, replaced by his capable second in command.

 

The Prussian line infantry brigade had 1 regular battalion, 1 poor landwehr battalion and a regular foot artillery battery. The Prussian heavy cavalry brigade had 2 regular dragoon regiments. The light cavalry brigade had a regiment of regular hussars, a poor regiment of landwehr and an elite horse artillery battery. The independent Light Infantry battalion was regular fusiliers. All my brigadiers were capable, though some die rolls had come perilously close to inept. Guess they laid off the schnapps today.

 

So the Prussians had only 2 poor units of 9, while the French had 3 poor and 2 provisional of 10, half their units sub-standard.

 

Enough of this, on to the combat. French breakpoint 5, Prussian breakpoint 4.5. The deployment follows.

The preliminary bombardment put 3 hits on a regular French light infantry battalion. Ouch.





It became clear that the French line brigade was headed for the bridge. The CO shepherded the Landwehr battalion in that direction to back up the Fusiliers while the 2/25th moved right to support the battery on the hill. The Dragoon brigade moved from supporting the guns to plug the hole opening in my right center.




Carl arrived. Jay had and he had not seen each other since before the pandemic. We broke for dinner, which was leisurely and accompanied by Carl’s wine and Jay’s beer. Furthermore, the weather was quite nice, not so hot and muggy and much of the smoke from the west coast fires had been cleared by the previous day’s rain. After dinner Carl turned down an offer to take over the Prussians. Given the pick of brigades, he was down to either the French light cavalry brigade or the Prussian heavy cavalry brigade. A die roll put him on my side, fortunately for me, as it turned out. About this time Jay’s dice went cold and he scored precious few hits for the next two turns.



The light infantry battalion had 3 hits. It only got 1 hit on the charging dragoons, not enough to stop them. They failed to get any in the close combat. The dragoons needed 4+ on their 4 die rolls to get hits, modified by +1 for charging, +1 for general attached, meaning they got hits on 2+. They rolled 3 hits, winning the fight. Units losing fights take another hit, so the battalion had 7 hits and routed, putting a hit on their neighboring provisional light battalion. A die roll said the dragoons had the option to pursue and they did, into the provisional unit. That fight would be resolved next turn. 







With his center ripped open, no reserve and two Dragoon regiments in good shape able to exploit, Jay threw in the towel. He had lost two units and the bridge objective for 3, plus two weakened units for another 1, for a total of 4 towards his breakpoint of 5. There was an unsupported artillery battery in easy reach of a fairly fresh enemy Dragoon regiment. Even if he managed to pivot, face them and get 2 hits, the cavalry would still ride them down. The Prussians so far had lost the town objective for 1. On the rally phase of the last turn both the horse artillery and the landwehr had rallied back from weakened status so we were 1 towards our breakpoint of 4.5.

 

After the guys left it struck me that Jay’s regular light infantry battalion could have tried to form square on a 4+ die roll, a 50/50 chance. The dragoons would have been highly unlikely to break it. If the attempt to form square failed, well, the infantry would have gone down the tubes (as they did anyway), since units that fail to form square don’t get to fire or fight in the ensuing close combat. I emailed this news to the guys. Jay responded,

Much like life itself. It was a terrifically fun game, nonetheless.”

 

We all enjoyed the game.

 

We played 6 turns in a little under 150 minutes, about 25 minutes a turn. I presume we can improve that with practice. It was agreed that we should move on from the training scenario. Perhaps we’ll get the next one in a couple weeks, depending on the vagaries of life.

 

A minor point: typos in the photo text are most evident after the photos are saved.

 

And a note: elite artillery is fine stuff, you bet. My guess is elite anything is fine stuff.


4 comments:

Norm said...

Thank you, good to see that your group are keen to give it another go. Interesting to see the impact of attributes on units to open this scenario up.

Keith Flint said...

Thanks Vincent. I like the idea of marking inspiring or inept Generals with extra figures to remind players to roll the dice. I use gold markers for inspiring and black for inept. But some sort of figure is much more classy.

vtsaogames said...

Had to delete a comment that was at best advertisibg, if not a scam. Jerks are tireless.

James Fisher said...

Nice report. Your captioned photographs are excellent and make it really easy to follow the action. Worth all the extra effort it no doubt takes.
Re. the square, aren't infantry compelled to try to form square when charged?
Regards, James