Tuesday, August 25, 2026

The Battle of Brooklyn 250th Anniversary Reenactment

The Battle of Brooklyn AKA Long Island, took place Last Saturday, August 25, in Prospect Park, which actually saw combat that day 250 years ago. I have not seen a reenactment in New York City before and have not previously met more than 5 uniformed reenactors at a time. I found it quite impressive. My wife took some photos. A tip of the hat to her.

 

Jay and I wore our club colors. We were both surprised at the number of spectators, expecting hundreds and finding thousands.

The Continentals eventually engaged a group of Hessians, who were beyond our line of sight. Later we saw perhaps a score of them. I think the Continentals were near a hundred strong. In time, a similar force of redcoats appeared behind their left flank. The sound system wasn’t strong enough to reach most of the crowd. I hoped most had read up on the battle and knew the redcoats were flanking the Yanks.



The final British charge at the quickstep sent the Continentals flying. 

In time, all troops on both sides formed a single line and fired three volleys.

There was some further marching about. 

Hessians then formed with British. 

The Continentals paraded before the Crown troops. A Continental officer saluted them and they presented arms. The fellow on the right below with all the gold braid is the Hessian officer. Well into the role, he had a truly imperious walk.




A couple Royal Artillerymen were on their own. The car with the gun and the rest of the crew broke down on the way. 

All then headed to 3rd Street and the Old Stone House, which saw combat back in the day, albeit in a different location, later paved over for a large roadway. Here are Hessians forming on a park pathway leading to 3rd Street. 

A gunner was actively collecting intelligence about the local area. 

The club t-shirts led Fencible emeritus Dennis to us. He took this picture of a soldier and his Galaxy 1776. 

We followed the troops to the Old Stone House, where folks mingled. We passed a couple Continentals speaking German. I presume they were from the German Regiment. Now that's historical accuracy.

 

There were a number of stands, including one from the US Army Center for Military History. They had small campaign books, gratis. I picked up one on the New York Campaign 1776, by Ricardo Herrera. Upon opening it later, I was pleasantly surprised to find that the author is indeed a serious historian, and a former officer. His historical chops were deep; his military knowledge had a different slant than many of my other books. While he found errors by the British, he dissected the early Continental army, amateur from top to bottom. I presume you’ve heard that saying, amateurs talk tactics, professionals talk logistics. Along with tactical flaws by amateur generals, Washington first and foremost, there was very poor discipline, disorganized supply and lousy basic hygiene, which explains the large number of troops on sick call. Keep the privies away from the fresh water, please. The First Maryland (badly hit covering the retreat of the army) and the Delaware Regiment were noted for discipline and steadiness.

 

The maps aren’t detailed enough for battle scenarios, but they illuminate the operational issues. A map of the colonies shows population density, which clarifies why the armies campaigned where they did. It also shows the demarcation line that Parliament declared, hoping to keep British American settlers from expanding into Native territory. This last was likely a stronger cause for revolt than taxes. The only small beef I have is that the poor overall strategic Crown choices aren’t that clearly explained. But he had only 85 pages to work with. It has a short appendix and a bibliography adding another 11 pages. Now I’m kicking myself for not grabbing the two other volumes they had, on the New Jersey and Saratoga campaigns. Thirteen volumes are noted in the book.

 

Perhaps they will be at the White Plains reenactment in October. A young man there said the Army has 40 museums. I only knew about the one at West Point, must investigate.

 

Monday, August 17, 2026

Camden 1780, via BBB - Cornwallis vs. Gates - the Scenario

 Camden S.C.  August 16, 1780 each base = 100 infantry, 50 cavalry or 4 guns

 

The fall of Charleston left South Carolina at the will of the British army, save for guerilla activity by Francis Marion and Thomas Sumter. The victor of Saratoga, Horatio Gates, was sent to redress this. He chose a path through country devoid of supplies against the advice of his generals. Both armies tried to steal a march in the night. After a confused nighttime encounter that nearly saw panic in Gates’ army, both sides deployed in the dark.  Gates discovered that his army was about 3,000 strong instead of the 7,000 he assumed it was.

 

Continental Army Horatio Gates, 3,350

 

DeKalb Division Firebrand

4        Tr       Smallwood 1st Md Brigade

6        Tr       Gist 2nd Md Brigade + Delaware

1        SA      6 lb. guns

Caswell NC Militia Brigade

4 F     Raw   1st NC

4 F     Raw   2nd NC

4 F     Raw   3rd NC

Stevens VA Militia Brigade

4 F     Raw   1st VA

3 F     Raw   2nd VA

1        LA      3 lb. guns

Independent units

4 F     Tr       Porterfield State troops, not Continentals

2 F     Tr       Armand’s Legion cavalry

1 Camp or wagon model on baseline behind center.

 

33 infantry bases, 2 artillery, 2 cavalry , 1 leader

 

All Raw infantry is Fragile and Poorly Drilled

DeKalb is a Firebrand and adds +1 in Assault to an attached unit

 

British Army Cornwallis, 2,132

 

Rawdon Brigade Firebrand

4        Tr       Hamilton NC Regt. & Legion Foot

3        Tr       Irish Vols Loyalist

3 F     Raw   Bryan’s NC Vols

1        LA      3 lb. guns

Webster Brigade

3 A     Vet     33rd Foot

4 A     Vet     23rd Foot & Lt Infantry

1        SA      6 lb. guns

Reserve directly under Cornwallis

3 A     Vet     71st Foot Highlanders

4 A     Tr       Legion Dragoons

1 Camp or wagon model on baseline behind center.

 

20 infantry bases, 2 artillery, 4 cavalry, 3 leaders

The Raw NC Vols are Fragile and Poorly Drilled

 

Game lasts 7 turns. British deploy second, move first.

 

Historical deployment map:

https://allthingsliberty.com/wp-content/uploads/2023/10/BattleMap.jpg

Note how large and small units have similar footprints, a suspicious feature on many maps of this battle. The Historical deployment is heavily balanced against Gates.

 

Scenario rules: All Raw Continental units start out with a disrupted marker, upset by the misguided order to attack the British. If two Rebel units rout, Gates flees and all Raw units also become passive. Units that  exploit may loot the enemy camp. A unit must roll a full move to stop looting.

Victory: both sides are trying to break the enemy army. Each army breaks when 5 units and/or leaders have been destroyed or routed off the table. Each leader, Trained Continental base (not State troops) or camp looted lost counts as 2, other bases count as 1 each. If your score is twice the enemy score or more it is a decisive victory. If at least 50% more it is a substantial victory. Otherwise, a higher score earns a marginal victory.

 

Summary: Gates’ left and center contained his least dependable units, facing the best British units. The Virginia and North Carolina militia, ordered to attack the British, instead became disordered. Panicking at the British advance, many threw down their weapons without firing a shot. They fled the field, taking Gates with them. He abandoned the army, riding 180 miles in three days. He must have had a fine horse. De Kalb was giving Rawdon’s brigade a very hard time, until flanked by the British right wing and reserve. De Kalb was mortally wounded, shot and bayoneted many times, fighting like a lion until the end. It was one of the worst American defeats of the war. Both Gates and De Kalb have streets and subway stations named for them in Brooklyn, Gates surely for Saratoga rather than this debacle.

 

What if: Gates deploys in a sensible fashion. The British sketch a map of their deployment. Then the Americans deploy within 16” of their table edge, followed by the British within 16” of their table edge according to the sketch. American militia starts without disrupted markers. Surely you can do better.


I have merged various infantry units to avoid a profusion of tiny units.

AWI mods for Bloody Big Battles - Bloody Small Battles?

BBB AWI mods by Two Marshals & VT

http://twomarshals.blogspot.com/2017/04/awi-bloody-big-battles-test-game.html

These are based on Two Marshal's mods with some of my own changes.

Weapon

3”

6”

9”

12”

18”

Carbine

1

 

 

 

 

ML

1

1

 

 

 

Rifle

1

1

1

 

 

SA (medium guns)

6

4

3

3

2

LA (light artillery) 3 pdr

4

3

2

2

1

A new artillery type, Light Artillery 3 lb. grasshoppers and the like.

Arc of fire is 45 degrees (not 90 as usual)

Cavalry may dismount (formation change) and use carbines while dismounted. Undisrupted, dismounted cavalry may evade, ending mounted.

If you don’t have or prefer not to use dismounted cavalry figures, use Two Marshal’s version; cavalry can’t dismount and may not fire. I do have some, thus the rule.

Cavalry and infantry may support infantry if both deployed in line.

Otherwise, no forming deep, only line and march column formations.

Only one rank may fire.

 

The following affects all militia and many early Continentals (1776-7)

Poorly drilled: Formation change takes a full move, move outside FCP,  turn at end of move, passage of lines -6”

Trained and veterans passage of lines -3”, may charge through friends

NB (no bayonets) -1 in Assault, unless unit is already Fragile

 

Terrain

Fences: Linear Terrain, -0” skirmishers, -3” Infantry, -6” Cav and Arty.

Fences give no cover or melee bonus.

 

Light Infantry (skirmishers) Trait

Drop the shift right if ‘Firer has skirmishers’, Skirmishers cannot charge the front of a formed unit unless the target has disruptions at least = target bases.

Skirmishers -1 in Assault, can evade as per Cavalry and Limbered Artillery.

Firebrand: some leaders add +1 to attached units in Assault. If left alone in contact with enemy they may be lost.

 

Skedaddle Trait – affects all Raw militia units – better militia would be Trained, such as Marion’s, Pickens’ and Sumter’s partisans.  

Unit removed from table after the loss of 2 bases

Panic: Units may receive multiple disruptions, all removed upon rallying.

Movement roll modifiers: each disruption marker on unit -1.

Trained troops ignore first marker, veterans ignore first two markers.

Each friend of equal grade that must retire, skedaddle or be wiped out within 6 “, 1 disruption, Each of better grade, 2 disruptions

Risk to leader: when a leader is attached to a unit that loses any bases, the opposing player may roll a die for each loss caused. A roll of 6 means the leader is lost and not replaced. Otherwise, leaders attached to units may move with them, exploiting or retiring.

 

 

 

 

 

 

 

 

Further: Indians and rangers have no penalty on movement rolls when in wilderness and as targets in woods do get 1 cover shift left, thus one shift for skirmish target, another for woodsmen.

For the Monongahela (only), British troops do not get cover modifier because Braddock refused to let them “take trees”.

Units are all light infantry or all formed troops, no mixing at this small level.


Comments are welcome.

Saturday, August 15, 2026

Camden 1780 via Bloody Big Battles - Cornwallis vs. Gates

We tested my reworked Camden scenario with the historical deployment. My premise is that the historical deployment should see a Crown victory. Jay led the Continentals and I was Cornwallis. Andrew showed later with Dunkel and cheered the carnage. The field is simple, a fairly open area with swampy ground on each flank, impassable to artillery, difficult for others.

 

Many sources claim even more NC Militia (all Continental forces in italics) than I show, while maps indicate they had a fairly small frontage. That’s why they’re two and three lines deep here.

 

I forgot a picture of the starting deployment but here’s the first British turn.

Adding text to the photos I mistakenly started naming the 23rd (plus Light Infantry) the 33rd. The 33rd was routed by hot enemy dice. All photos after this show the mislabeled 23rd. Mea culpa.


I goofed here and had the Legion cavalry pass through the 71st and attack Smallwood’s regulars, who were in good order. They emptied saddles, removing a base and pushing the horsemen back behind the 71st, where they would prevent the Highlanders from retreating later, when things went badly. They would have done better to fall back in good order. The threat would likely  have stopped Porterfield’s flank move.






Porterfield was routed; the 23rd exploited and defeated Smallwood.

 

The game went on a turn longer than it should have. I think the last NC militia unit fled during turn 4, which should have ended the game as the Continentals broke. I played the British half of the 5th turn and Jay threw in the towel. In spite of the hiding he took, he enjoyed the game. Andrew was happy from the sidelines. We all liked the contagious panic. Some time we need to play it with free deployment. It should be a lot closer.

 

We played 4 ½ turns in 135 minutes. There was a lot of action from the start, since the front lines were within 12” of each other.

 

The final losses: British lost 6 infantry bases, 3 ran off, 3 cavalry bases, 1 ran off. Gates lost 12 infantry bases, 17 ran off. 12 British bases against 29. I was uncertain about the victory conditions. It actually worked out better than I thought, a decisive Crown victory. If eliminated Continental regular bases count double, then it was 12 to 35, a thumping victory, something like the actual battle. 3 British units routed, the 33rd, the 71st and the Legion Dragoons. The Continentals saw all 5 militia units and Porterfield rout. The British had one unit of NC militia, every bit as bad as any Rebel militia. It lurked in the rear, firing several times near the end of the game.