Tuesday, August 25, 2020

Scenario for Eutaw Springs, Sept 8, 1781 via Loose Files & American Scramble rules


April 17, 2021: scenario updated based on Buchanan's "Road to Charleston". Details below.


Cornwallis abandoned the Carolinas seeking easier pickings in Virginia. (He would find Yorktown.) Greene headed back to South Carolina to root out the garrisons left behind. British Lt. Col. Stuart offered battle at Eutaw Springs. Both armies were short of provisions. It would become clear the Americans were hungrier. Stuart sent 300 troops out to dig sweet potatoes. Greene’s army was closer than suspected. The foragers were ambushed by Continental cavalry. 60 were captured, the rest scattered until the battle was over. The remaining British and Loyalist troops hurriedly formed up west of their camp.

 

Greene came on in two lines, militia in the first, Continental regulars in the second with a small reserve of Washington’s Light Dragoons operating with Kirkwood’s Delaware Light Infantry company. A lengthy musket duel ended with a bayonet charge that drove the militia back. The Continentals advanced and renewed the fight. It swayed back and forth but finally most of the British broke and ran through their camp. 


The famished Continentals pursued into the camp and began looting food and drink. Discipline vanished in a twinkling. Marjoribanks’ elite battalion stood firm on the British right and New York Loyalists held the brick house against what few troops Greene managed to get forward. In time the British rallied, recapturing their looted camp from the disorderly Americans. Greene’s losses in killed and wounded were somewhat higher than British losses, but when the numerous prisoners taken before and during the battle are added in, Stuart smaller army lost 692 to 882 (depending on sources) to Greene’s 525 to 579. After some policing up the field, Stewart fell back towards Charleston. This was the last major engagement of the war save Yorktown. Losses on both sides were extremely heavy.

 

“Loose Files & American Scramble” rules call for each of my stands to represent 30 infantry, 20 cavalry or 2 guns. My collection requires 36 infantry, 24 cavalry and two guns per stand in order to avoid having any British or Hessian troops appear on the American side. As it is, Hessians will stand in for Loyalists and various other substitutions must be made. But they are all from the right war. Some units have been amalgamated for ease of play. The numbers are given below for those who wish to have a raft of tiny units alongside large ones.

 British Army. Lt. Col. Stuart DAV,4 1,343 (after losing foragers)

Units

# troops

# bases

Morale class, etc.

Royal artillery

2 6#, 1 4#, 1 3#

4 guns

2

2nd class artillery,

1 medium, 1 light

Coffin’s Loyalist Cavalry

70

6

3rd class cavalry

Marjoribanks’ (MW) Elites

281

8

1st class infantry

3rd Foot

340

9

3rd class infantry

63rd Foot

64th Foot

2/84th Foot

96

180

82

10

2nd class infantry

1st Delancey’s

New Jersey Volunteers

Provincial Light Infantry

73

66

108

7

2nd class infantry

New York Volunteers

47

1

2nd class infantry

 

 

43

 

Cavalry 3, artillery 2, flank companies 8, center companies 18, Tories 8

 Continental Army Major General Nathaniel Greene DAV,4 2,282

Units

# troops

# bases

Morale class, etc.

Lee’s Legion horse

Foot

120

140

5

4

2nd class cavalry

2nd class infantry

1st Continental Artillery

2 6#

2 guns

1

2nd class artillery

Washington’s Dragoons

80

3

2nd class cavalry

Kirkwood’s Delaware

80

2

1st class light infantry

SC State Cavalry

73

3

3rd class cavalry

William’s (WIA) Brigade

1st Maryland

2nd Maryland

 

180

180

10

2nd class infantry

Campbell’s Brigade

4th Virginia

5th Virginia

 

150

150

8

2nd Class infantry

Sumner’s Brigade

1st NC

2nd NC

3rd NC

 

120

120

120

10

3rd class infantry

Pickens’ (WIA) SC

Militia Brigade

SC State infantry

307

 

72

10

3rd class infantry

Marion’s SC Militia Brigade

240

8

3rd class infantry

Malmedy’s NC Militia Brigade

150

4

4th class infantry

Continental Artillery 2 3#

2 guns

1

2nd class artillery

 

 

69

 


Cavalry 11 art 2  Continental infantry 34 State & Militia infantry 21

 Marion’s and Pickens’ militia are rated higher due to their experience and leadership. They fought well at this battle. Technically, Kirkwood’s unit is too small for the rules but my feelings for this tiny band of heroes kept me from amalgamating them with another unit. Ditto Sheridan's NY Volunteers, who played a crucial role in the battle.

OB source: Greg Novack’s “Rise and Fight Again”.

Scenario rules: British win if less than 4 American units enter their camp. Otherwise recapturing the camp ends the game in a tie, a pyrrhic victory as in the actual battle. If the Americans capture the camp and keep it, they win a convincing and rare victory. Greene will have a much easier life after the war.

The terrain is open woods, open enough that cavalry and artillery operated freely. I would count it as open terrain and place a tree or two for visual effect. 

Any American unit that enters the camp will roll a die at the end of the turn if not in combat. On any roll less than 6 the unit starts looting and gets 1 DP. At the end of each consecutive turn, the unit will stop looting on a roll of 6 or if in combat. Add 1 to the die roll if Greene is in contact. Units looting will not fire or move. In combat they count as flanked. If forced out of the camp they stop looting.

 If Greene or Stuart are lightly wounded, they go from DAV (score of an average die) for CPs to DAV -1. Another light wound removes them from the game.

* Pickens and Marion are unit leaders. They move with their units, can rally one DP each turn or add +1 in combat. If wounded or worse they are removed from the game.

Sheridan's NY Volunteers deploy in the brick house which counts as hard cover, using the the rule below while in the house.

 Corlears Hook Fencibles House rules: after 2nd close combat stand-off in a row both sides retreat 1 average die unless defending an obstacle, fieldwork, building or fort.

 Militia units (3rd, 4th, 5th class) with 50% losses or more flee the field – remove from table. Other units (1st, 2nd class) with 75% or more losses flee. No further DP losses by friends who see this. Clears tiny remnants off the table. 

I invite comment.


Edit: 

Eutaw Springs is one of the first battles in the American Revolution I ever read a detailed account of. When a young lad, Disney had a TV series based on the wartime exploits of Francis Marion, the Swamp Fox, complete with jaunty song. In the series Marion was a handsome young fellow. He would sneak into occupied Charleston, climb up a balcony and romance the beautiful young daughter of middle-aged Banastre Tarleton. Chased, he always hid behind a tree while British cavalry galloped past. I asked my mother for a book about Francis Marion. She got me one, a young adult’s history. The book revealed that Tarleton was a young man in his twenties and Marion was in his forties and not particularly handsome. This was an early lesson about the historical accuracy of Hollywood, learned at age 10. Years after another book, The Road to Guilford Courthouse, informed me that the one time Tarleton went after Marion in earnest, Marion and his men ran all the way to North Carolina. But they did escape. Eutaw Springs was the one stand-up battle Marion and his partisans ever took part in and they acquitted themselves well. I’ve been looking to stage this for many years.

2 comments:

Old Nick said...

I have never played either Camden or Eutaw Springs. I will have to fix that soon.

jurgenation said...

Thanx for sharing .