I will run a game
of the 1859 Battle of Montebello on Saturday May 18 from 2 through 6 PM at the Huzzah 2019 Convention in South Portland , Maine . Huzzah! The game will be an introduction to the Bloody Big Battles (BBB) rules. BBB is
grand tactical and designed to allow battles such as Gravelotte-St. Privat or Gettysburg to be played in
an evening. This much smaller battle can usually be played in an hour or two. A
player or two per side seems right. The goal is to play at least two games in
the available time.
Here’s a picture of a game played
last July.
A report of that game can be found
here Montebello AAR
The scenario can be found here: Scenario
Some folks report problems downloading the scenario, so here it is in jpeg format. I hope that works.
Here is a copy of the scenario map:
Some folks report problems downloading the scenario, so here it is in jpeg format. I hope that works.
Here is a copy of the scenario map:
And here is the canvas mat that the game will be played on. I think it is done, though I may be compelled to add a few more touches with the brush.
Final iteration of the mat, after applying some paint with a sponge:
Final iteration of the mat, after applying some paint with a sponge:
Here is a translation of the first line in the Austrian Order of Battle:
4 S Trnd ML I/Regt 39
& 39th Jager
4 S: the unit has 4 bases,
including one skirmish base. Trnd ML: the troops are trained (instead of
Veteran or Raw) and armed with muzzle-loading rifles. That is the info needed
for game purposes. I/39 Regt & 39th Jager: historical unit
designation, interesting but not required for game play. This unit consists of
the 1st battalion of the 39th Infantry regiment and the 39th
Jager battalion. (Yes, I can’t figure out how to type umlauts.)
All the infantry in this game is
armed with muzzle-loading rifles, so I will omit that from the unit labels. Labels of veteran units will have
a red stripe, those of raw units a green stripe and trained units have no
stripe. My label for the above unit will be 4 S I/39, with no stripe (a trained unit). French units will also have colors on the label edge indicating what brigade they are part of.
Since the poorly commanded Austrians have no (effective) generals on the table,
they don’t need brigade indicators. Due to terrain, visibility and all ranges are limited to 9 inches, for rifles and artillery alike.
The scenario features two very
different armies. The Austrians are all passive, which means units have a 10/36
chance of not moving at all, an 11/36 chance of making half a move and 15/36 chance of a full move. French units have 6/36 chance of not moving, a 9/36 chance of a half move and 21/36 chance of a full move. Being
within 6” of a general in their chain of command changes the odds to 3/36, 7/36 and 26/36 respectively. Being in column of march increases the odds of moving,
though it is not a great combat formation. The French infantry are also
aggressive, which gives them an edge in assaults (cold steel). Some of the
Austrians are fragile, which is a deficit in assaults.
The French do best when commanded
very aggressively. Every turn that they attempt an assault (even if stopped by
fire), the Austrians do not roll for optional reinforcements. Audacity is the
French watchword. "De l'audace, encore de l'audace, et toujours de l'audace!" - Danton
The Austrians cannot depend on
bold moves. They must shepherd their troops over the bridges and into combat, relying
on numbers beat the French. Keep calm and lumber on is the Austrian slogan.
3 comments:
Love the contrasting slogans - "toujours l'audace" versus "keep calm and lumber on"!
Chris
Bloody Big BATTLES!
https://uk.groups.yahoo.com/neo/groups/BBB_wargames/info
http://bloodybigbattles.blogspot.com/
Great post as always, like the map. The scenario link does not function, not for me at least; it will take me to my own google drive, which does not contain your scenario. Thankfully, or I would really start getting big brother visions...
Very effective game mat Vincent:)
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