We reprised the Hungarian-Austrian battle of Nagy-Sallo
again since I didn’t have time to take it down from last week. I switched sides
and played the Austrians, with help from Rick who played Austrian last week.
Bill switched to Hungarian, aided by Ken who missed last week’s session. The
rules are Bloody Big Battles as usual.
The Hungarians (in
italics hereafter and in photos) must push through the Austrians to raise
the siege of a fortress. Both sides can receive reinforcements based on die rolls from turn 3 on. The
field is muddy; this counts as difficult terrain for horse and guns, and cuts
artillery fire by half.
Uniform heresy alert: figures used are either from my
Austrian Napoleonic force or my 1866 Austrians. There’s also a ridge on the
field cut from cardboard. If that doesn’t throw you, please continue.
Strasdil’s Austrians are holding the village of Nagy-Sallo ,
one of the five objectives. The Hungarians
need 3 for a tie, more for a win. They hold one at start. Nagy-Sallo has an
additional feature: whoever holds it from turn 3 on gets a bonus to their die
roll for reinforcements.
All internet images removed from this post, sorry.
Turn1 saw bayonet charges. My anemic fire dice failed to
stop any charges but the troops saw off both charges anyway. The bayonet is a
good boy. Most of the game saw lousy fire dice by the Austrians but sturdy
assault dice.
Hungarian fire was
more effective, but not murderous.
Then the Hungarians
captured Nagy-Sallo.
Both Austrian units rallied and attacked with success.
This set up another hard blow, flanking the lead Hungarian unit and then exploiting into
their guns.
A counter-stroke made some trouble.
But the Hungarian
brigade was weak and isolated.
We had a brigade arrive behind the enemy right flank. This
would prove critical.
Herzinger’s brigade had been moving up slowly when moving at
all (lousy movement dice). It suddenly moved at full speed and caught the enemy
artillery from behind while the reinforcements struck the supporting infantry
in front. The artillery rolled a six
against Herzinger’s measly one. The artillery
was in such a bad situation that only produced a tie. The artillery evaporated while Herzinger lost a base. The
reinforcements routed Leiningen’s shot-up
brigade. It was a disaster for the Hungarians.
Hungarian
reinforcements arrived from the east and fired into the battle around
Nagy-Sallo.
Adding to their woes, Hungarian
fire dice went cold.
It’s not clear from this photo, but Herzinger and Teuchert
(the reinforcing brigade) heavily defeated the shot-up Hungarians in front of them and exploited into the artillery, which limbered up and
galloped down the road. It didn’t affect any objectives but was a final slap to
the Hungarians.
The game ended with
the Hungarians holding two objectives
for a defeat. We had played 8 turns in a little under 3 hours. It was time for
dinner.
Austrian losses were 3 stands of infantry and 1 artillery. Hungarian losses were 7 stands of
infantry with 2 more run off and 2 artillery. There were a lot of assaults. One
enemy loss was caused by distant fire as far as I recall. It was an interesting
game. Had the artillery been at full force I’m sure the story would have been
different.
Next week we're hoping to play an ACW battle. Stay tuned.
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