We revisited this excellent scenario, a knife-fight in a phone booth. It was popular last time, even more so this time. Hopefully next time we will have enough time to actually finish the entire game. Subway problems delayed Jay. The game got off to a late start. We ended early because my wife and I were due at a concert at BAM (Brooklyn Academy of Music). Next game will be in the new year because we’re heading to Maine for the holidays.
Last time Jay had the Austrians and I the French. We agreed
to switch. Bill got the left flank of the Austrians, who activate or appear on
the second turn. He’s been away for a while and wanted to watch the first turn
to knock off his ring rust. Red arrows below indicate attacks and yellow
retreats, except for one photo where I reversed them. Yellow markers show disrupted
units/silenced artillery. Empty .22 cartridges indicate low on ammo and blue
markers indicate spent units. I made up skull markers for eliminated units but
only remembered to use it for one artillery unit that was overrun. We use cotton smoke markers to show firing and a dead figure each time a base is removed by
combat. All figures 15 to 18mm.
I started off with a poorly coordinated assault on Aspern
that still managed to get a foothold in the town.
Below is the one where the yellow marker shows an attack and
red the retreat. Oops.
The Austrians had the bit in their teeth at sundown on the
first day, looking to finish the French in the morning. But the sun revealed
Lannes’ II Corps and things looked a lot more serious. About this time Jay had to leave and he handed over the French to Andrew, who arrived a little earlier due to family obligations. Speaking of which, Carl’s
been gone since the birth of his new daughter. We hope he’ll be back in a while,
possibly with a new recruit in time. Little girl gamers welcome here.
The movement dice were kind to Bill and a meticulously coordinated
attack on Essling was frustrated by a stout French defense.
A massed cavalry attack was disrupted on the way in by
artillery fire. A bloody tie was averted because Austrian infantry in 1809 get
a +1 vs. cavalry due to widespread use of the battalionmasse formation, which
also gives a bonus to folks shooting at them.
The last turn saw two fights with a pair of bloody ties each, one in Aspern
and the other at the berm. Andrew decided to pull the garrison of Essling out
since there was a mob of Austrians in and around the town. No French infantry was
near at hand, since they were all tied up in fights around Aspern, Gemende Au
and the berm. Our tickets to the BAM concert beckoned and the game was called. We
do play a lot more slowly than the lads of the Cambridge Wargames Society. We played
5 turns and a night phase in a little over 4 hours. We are slow on night phases
because we don’t often play them, having to read that page of the rules aloud
each time.
The French held just one objective, Lobau Island, but were
in serious contention for Aspern and Gemende Au, with 4 turns left to play. A
tie was certainly within reach. But Essling looked firmly in Austrian hands and
the game seemed to be balanced between a tie and an Austrian victory.
French losses were 7 infantry, 1 artillery and 1 cavalry
base with another cavalry base calling it a day. The Austrians lost 8 infantry,
1 cavalry base and another cavalry base hit the showers.
All concerned were quite pleased with the game. A great scenario, thanks to Mark Smith who I had the pleasure of meeting in the UK recently. Hopefully next time the subways will cooperate and I won’t have theater tickets. We made it to BAM with a few minutes to spare.
1 comment:
Thank you Vincent,this was an excellent game , and as you point out a well balanced scenario. It was wonderful to see Jay and Andrew after these many months.
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