Wednesday, February 15, 2023

Bull Run, one mo time

We played First Bull Run one more time. Bill was in town and up for commanding his Confederates. All Confederate units will be in italics. Rules  = Bloody Big Battles. Yellow discs = disrupted units, yellow counters = silenced artillery, blue counters = spent units, .22 shells = low ammo. Fences have no effect except prettying up the table, likewise the artillery explosions. This report was almost ready Monday evening, but Valentine's Day intervened. Here it is.

 

I took the Union again, hoping to at least get a tie and maybe a win. Right. Burnside failed to move on the first turn. Franklin got only half a move so I sent him to back Burnside and not block the road towards Bald Hill. You can follow the rest on the photos below. Click any to enlarge them.
















Union losses were 7 infantry bases, one ran away. The Confederates lost 6 infantry bases, two ran away. That's it with Bull Run for a while. So far a game is slated for late February. I'm looking at running a short 1864 Danes vs. Austrians game in Schleswig. Konstantinos Travlos is designing some short, fast scenarios for Bloody Big Battles. 

2 comments:

ChrisBBB said...

Very nice as always. So what do we think: Union stymied by some early misfortunes, or is the scenario tilted a little too far south? (As one of our guys said once, who cares whether the victory conditions are balanced, so long as it produces a good game.)

vtsaogames said...

Both - early misfortune and tilted. Now that I've seen Jackson on the reverse slope in the woods...

I am considering an optional change: Get rid of the movement restrictions on Tyler's division. In return, perhaps allow the Confederate player to deploy Evans at the Stone Bridge, which is where Evans moved from when he realized Tyler wasn't doing anything.

Also, the reinforcement point at Newmarket should just be labeled E.