We played another game of the 1755 Battle of the Monongahela using Keith Flint’s
simple Seven Years War rules, which now have the title “Post of Honour”. The development of these rules are cracking along and we should try them in a game set in Europe one of these days. Rick and Ken commanded the
French & Indians while I played General Braddock. A single red marker
indicates weakened status, a yellow marker shows a unit in bad morale retreat,
and two red markers shows a routed unit, about to be removed from the table
after sowing dismay among friends. Cotton smoke shows who has fired. Scenario is here Monongahela 1755 scenario
I wanted to see how the game played with the latest update
on the rules and also my variant rules for the Indians; allowing them to charge
weakened enemy line infantry. The starting deployment below shows Braddock’s redcoats
marching towards Fort
Duquesne (relieved at
having forded the Monongahela without ambush) colliding with Beaujeu’s French
& Indians, who were heading toward the ford to lay an ambush.
Immediately Gage’s advance guard was beset by swarms of
enemy, as in the actual battle. His command was made up of the grenadiers and
those extra grenadiers Braddock had decreed, hence the “grenadiers” label. I
treated them as line.
The “grenadiers" suffered heavy losses to Indian fire and
collapsed when charged, spreading disorder.
French Troops de la Marine charged the guns. The gunners
fired and hid behind the grenadiers, who fell back under heavy fire. I ruled
the gunners fled the field.
And on the 5th turn it all came undone.
Eagle’s view of the table at game end.
We played 5 turns in a little under 2 hours. The British suffered 47 hits (many of them from seeing friends retreat/rout) while the French & Indians took 11 hits. A couple of their units were on the verge of becoming weakened, but none crossed the line. It was time for dinner, and some wine.
I’m pleased with the results. The advanced guard was shot up
badly, disordering the main force coming up as in the actual battle. The rule
for Indians checking morale when hit by artillery was moot. The French kept to
the center and the Indians rarely got within visibility of the road-bound guns.
Perhaps allowing the Indians to charge was going overboard. This seems to have
made them the “grenadiers of the woods”. I’ve seen a similar effect for
Morgan’s Rifles in an earlier set of rules. The Indians went through weakened
units like a hot knife through butter.
I’m thinking that the Indians waited until the enemy army’s
morale broke before they charged. Without this rule the British army might have
held on for another turn or two before folding. I can also think of ways to
prolong the game further for the Brits. The scenario is heavily balanced
against the redcoats, as it should be. They lost nearly 1,000 of their 1,400
troops against a claimed 100 of the enemy on that fatal day. One difference:
all the mounted British officers were hit that day, along with the French
commander. We lost none. I might have to increase the chances of officer
casualties for this scenario, given the fighting was all at close range.
Scenarios set later in the war wouldn’t be so unbalanced
since the British started acquiring light infantry of their own; light infantry companies, Roger’s
Rangers, the 80th Foot, etc. Also the line infantry learned to take
some shelter among the trees, though this made them stationary until rallied
back into close order.
We will be testing my scenario for Gaines Mill 1862 via
Bloody Big Battles in a couple weeks, and perhaps then return to the French
& Indian War – or even the Seven Years War in Europe .
2 comments:
Nice one - I fancy giving this a go with BBB
Do take pictures when you do. I'm very interested in how that goes. If Braddock has a tough day win or lose, then it is working.
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