This post concerns command and control problems. You may
not think that an appropriate subject for our games or you may just not like
playing with command and control restrictions. I believe the culture of command of the contending forces are as important as
the morale levels and armament of the engaged sub-units. And I like simple command and control rules. Your mileage may vary.
When playing wargames, we assume that the commanders of the
same nation are pulling together as a team. It seems like what should be
happening. But a close look at many actual armies in combat shows a different
reality. Most armies of any size have at least two factions among the officers.
An intense example is the Confederate Army of Tennessee, where many of the
officers came to despise their commander Braxton Bragg. They twice urged
Jefferson Davis to fire Bragg. Both times Davis resisted the incipient rebellion.
The anti-Bragg feeling went all the way down to much of the rank and file, as
evidenced by ranker Sam Watson’s memoir, “Company Aytch”. In common with most Tennessee troops, he
hated Bragg. During the final rout on Missionary Ridge ,
Bragg was roughed-up by an angry Rebel sergeant. He tendered his resignation
and Davis accepted it, though Bragg was still
used as a staff officer in Richmond , able to continue his feud with various officers from afar.
All internet images removed from this post, sorry.
Interesting you say, but what does this have to do with our
games? Let’s go back to Bragg and the Army of Tennessee to see what effect this
discord had on the army. At the best of times and with good intentions,
subordinate commanders could misinterpret orders or not be ready to execute
them, leading to mistakes and delays. But officers who despised their leader
and assumed they knew better (sometimes without valid reason) often refused to
follow orders they thought wrong. Frequently, when Bragg did have a decent idea (he
was not bereft of them, despite what some historians maintain) he could not get
his army to execute them in a timely way. Several times Union forces escaped
from tight spots because of this. Any game, operational or tactical, of this
army after the Kentucky
campaign of 1862 should reflect this problem. A detailed simulation might
include what faction officers belonged to, though that last is a bit much even for
me.
Now you say, Bragg’s army was an aberration. While an
extreme example, consider the Army of the Ohio
(later Cumberland )
under Buell. The atmosphere there was so poisonous that division commander
Davis murdered Buell’s friend “Bull” Nelson in front of many witnesses,
including the Governor of Indiana.
Many officers and rankers applauded the
killing. Davis was arrested but never prosecuted. He returned to division
command in a couple weeks and was promoted to corps command before the war was
over. Buell’s mismanaged and troubled force then went on to fight the battle of
Perryville, where most of the army stood by while the smaller Confederate force
savaged the Union left wing.
The Army of the Potomac had
at least two factions: the conservative, anti-abolition officers who were
McClellan’s protégés, and all the others, such as abolitionists and those who
just didn’t fit in with the first faction.
Even the elite Army of Northern Virginia had factions. There
were the officers of each state, Virginia
foremost among equals and more equal than the others. Within each state there
were those who had embraced secession in the first wave and those who had hung
back until after Fort
Sumter . There were those
who questioned Jefferson Davis’ leadership and those who didn’t.
In all of the cases above, consider issues of seniority and
just plain personal animus. Confederate General Marmaduke killed General Walker
in a duel during the 1864 battle of Little
Rock . Prickly A. P. Hill was arrested by Stonewall
Jackson and later, after transfer to Longstreet’s corps, was arrested there
too. Testy George Meade had a loud, public and profane argument with his superior, Joe
Hooker early during the Gettysburg
campaign. When messengers arrived to tell Meade he had replaced Hooker, he
feared they had come to arrest him.
Ok, you say, this is something unique to American Civil War
armies, right? Consider the Russian army
of the Great War. There were two main factions, the so-called “reformers” (most
with Russian names like Samsonov) and the “conservatives” (most with Baltic
German names like Rennenkampf). It is little wonder that Rennenkampf’s First
Army did not move swiftly to the aid of Samsonov’s Second Army, which was encircled
and virtually destroyed.
Think also of all the times in the Peninsular War that
various of Napoleon’s marshals did not aid each other, each finding their own
situation more important.
If I haven’t lost you yet, you might ask how do I propose to
replicate this on the table top (or map)? I’m not sure, though I think those
considering campaigns and/or battle scenarios should ponder it. I will write in
terms of the Bloody Big Battle rules, which are the rules of choice in my group
the last few years. An army with a high degree of internal hostility should at
least be considered passive to show the possibility of officers refusing to
follow orders. And if the unrest goes deep into the ranks, perhaps units should
also be rated as fragile, despite training/morale ratings. An example of this
is Bragg’s army at Chattanooga .
Bragg wasted his dearly bought victory of Chickamauga
making war on his internal enemies and reorganizing the army to reduce their
bases of support. It succeeded at that but utterly failed to ready his troops
to face Grant. The result was his army breaking and running when in a position
that, properly held, should have allowed boy scouts armed with rocks to repel assaults.
Ignore the talk about poorly-sited works. Cleburne held his part of the ridge and took
1,000 prisoners in the process. The collapse along the rest of the line was
mainly due to extremely poor tactics and the corrosive effect of the internal dissension
in the Army of Tennessee. If you leave the last out of the equation, the Rebels
should win most games of Chattanooga ,
a battle where they were routed.
1 comment:
Most intetesting...A lot of food for thought here.
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